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feat(objwriter): add support for vtkOBJWriter #2405

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2 changes: 2 additions & 0 deletions Documentation/content/examples/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,7 @@ This will allow you to see the some live code running in your browser. Just pick
[![PolyDataReader Example][PolyDataReaderWithIcon]](./PolyDataReader.html "VTK legacy reader(VTK)")
[![ElevationReader Example][ElevationReaderWithIcon]](./ElevationReader.html "Elevation reader(CSV, JPG)")
[![OBJReader Example][OBJReaderWithIcon]](./OBJReader.html "OBJ reader(OBJ, MTL, JPG)")
[![OBJWriter Example][OBJWriterWithIcon]](./OBJWriter.html "OBJ writer(OBJ, ZIP)")
[![PDBReader Example][PDBReaderWithIcon]](./PDBReader.html "PDB reader(OBJ, MTL, JPG)")
[![XMLImageDataWriter Example][XMLImageDataWriterWithIcon]](./XMLImageDataWriter.html "ImageData XML writer(VTI)")
[![XMLPolyDataDataWriter Example][XMLPolyDataWriterWithIcon]](./XMLPolyDataWriter.html "PolyData XML writer(VTP)")
Expand All @@ -206,6 +207,7 @@ This will allow you to see the some live code running in your browser. Just pick
[PolyDataReaderWithIcon]: ../docs/gallery/VTKReaderWithIcon.jpg
[ElevationReaderWithIcon]: ../docs/gallery/ElevationReaderWithIcon.jpg
[OBJReaderWithIcon]: ../docs/gallery/OBJReaderWithIcon.jpg
[OBJWriterWithIcon]: ../docs/gallery/OBJWriterWithIcon.jpg
[PDBReaderWithIcon]: ../docs/gallery/PDBReaderWithIcon.jpg
[XMLImageDataWriterWithIcon]: ../docs/gallery/XMLImageDataWriterWithIcon.jpg
[XMLPolyDataWriterWithIcon]: ../docs/gallery/XMLPolyDataWriterWithIcon.jpg
Expand Down
177 changes: 177 additions & 0 deletions Sources/IO/Misc/OBJWriter/example/index.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,177 @@
import '@kitware/vtk.js/favicon';

// Load the rendering pieces we want to use (for both WebGL and WebGPU)
import '@kitware/vtk.js/Rendering/Profiles/Geometry';

import '@kitware/vtk.js/IO/Core/DataAccessHelper/HttpDataAccessHelper'; // HTTP + zip

import vtkActor from '@kitware/vtk.js/Rendering/Core/Actor';
import vtkCubeSource from '@kitware/vtk.js/Filters/Sources/CubeSource';
import vtkDataArray from '@kitware/vtk.js/Common/Core/DataArray';
import vtkFullScreenRenderWindow from '@kitware/vtk.js/Rendering/Misc/FullScreenRenderWindow';
import vtkMapper from '@kitware/vtk.js/Rendering/Core/Mapper';
import vtkOBJWriter from '@kitware/vtk.js/IO/Misc/OBJWriter';
import vtkTexture from '@kitware/vtk.js/Rendering/Core/Texture';

// ----------------------------------------------------------------------------
// Standard rendering code setup
// ----------------------------------------------------------------------------

const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance();
const renderer = fullScreenRenderer.getRenderer();
const renderWindow = fullScreenRenderer.getRenderWindow();

const resetCamera = renderer.resetCamera;
const render = renderWindow.render;

// Create a colored texture for each face of the cube
const canvas = document.createElement('canvas');
canvas.width = 256;
canvas.height = 256;
const ctx = canvas.getContext('2d');

// Define colors for each face (order: +X, -X, +Y, -Y, +Z, -Z)
const faceColors = [
'#FF0000', // +X: Red
'#00FF00', // -X: Green
'#0000FF', // +Y: Blue
'#FFFF00', // -Y: Yellow
'#00FFFF', // +Z: Cyan
'#FF00FF', // -Z: Magenta
];

// Draw each face as a square in a 3x2 grid
const faceSize = 128;
for (let i = 0; i < 6; i++) {
const x = (i % 3) * faceSize;
const y = Math.floor(i / 3) * faceSize;
ctx.fillStyle = faceColors[i];
ctx.fillRect(x, y, faceSize, faceSize);
}

function callback(source, tex) {
const writer = vtkOBJWriter.newInstance();
writer.setInputData(source.getOutputData());
writer.setTexture(tex);

// const objContent = writer.getOutputData();
// const mtlContent = writer.getMtl();

const zip = writer.exportAsZip();
zip.then((zipData) => {
const blob = new Blob([zipData], { type: 'application/zip' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.text = 'Download';
link.style.position = 'absolute';
link.style.left = '50%';
link.style.bottom = '10px';
link.style.background = 'white';
link.style.padding = '5px';
global.writer = writer;
document.body.appendChild(link);
});
}

// Create a cube source
const cubeSource = vtkCubeSource.newInstance({
xLength: 1,
yLength: 1,
zLength: 1,
});

// Create vtkTexture from canvas
const texture = vtkTexture.newInstance();
const image = new Image();
image.src = canvas.toDataURL();
image.onload = () => {
texture.setImage(image);
callback(cubeSource, texture);
render();
};

// Add tcoords to the cube for proper texture mapping
const addCubeTCoords = (polyData) => {
const points = polyData.getPoints().getData();
const numPoints = points.length / 3;
const tcoords = new Float32Array(numPoints * 2);

// Map each face to a region of the texture
const polys = polyData.getPolys().getData();
const faces = [];
const f = [];
let i = 0;
while (i < polys.length) {
f.length = 0; // Reset face array
const n = polys[i++];
for (let j = 0; j < n; j++) {
f.push(polys[i++]);
}
faces.push(f);
}

// Map each face's points to the corresponding region in the texture
faces.forEach((face, faceIdx) => {
// Compute texture region for this face
const col = faceIdx % 3;
const row = Math.floor(faceIdx / 3);
const u0 = col / 3;
const v0 = row / 2;
const u1 = (col + 1) / 3;
const v1 = (row + 1) / 2;

// Assign tcoords to each point in the face
face.forEach((ptIdx, j) => {
// For quads, assign corners in order
// For triangles, just map to the region
let u;
let v;
if (face.length === 4) {
// Map corners: 0-bottom left, 1-bottom right, 2-top right, 3-top left
if (j === 0) {
u = u0;
v = v0;
} else if (j === 1) {
u = u1;
v = v0;
} else if (j === 2) {
u = u1;
v = v1;
} else {
u = u0;
v = v1;
}
} else {
// For triangles, just use barycentric mapping
u = u0 + (u1 - u0) * (j % 2);
v = v0 + (v1 - v0) * Math.floor(j / 2);
}
tcoords[ptIdx * 2] = u;
tcoords[ptIdx * 2 + 1] = v;
});
});

const tcoordArray = vtkDataArray.newInstance({
name: 'TextureCoordinates',
numberOfComponents: 2,
values: tcoords,
});
polyData.getPointData().setTCoords(tcoordArray);
};

const polyData = cubeSource.getOutputData();
addCubeTCoords(polyData);

const mapper = vtkMapper.newInstance();
mapper.setInputData(polyData);

const actor = vtkActor.newInstance();
actor.setMapper(mapper);
actor.addTexture(texture);

renderer.addActor(actor);
resetCamera();
render();

global.fullScreenRenderer = fullScreenRenderer;
103 changes: 103 additions & 0 deletions Sources/IO/Misc/OBJWriter/index.d.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
import vtkPolyData from '../../../Common/DataModel/PolyData';
import vtkTexture from '../../../Rendering/Core/Texture';
import { vtkAlgorithm, vtkObject } from '../../../interfaces';

/**
*
*/
export interface IOBJWriterInitialValues {
modelFilename?: string;
materialFilename?: string;
texture?: vtkTexture;
textureFileName?: string;
}

type vtkOBJWriterBase = vtkObject & vtkAlgorithm;

export interface vtkOBJWriter extends vtkOBJWriterBase {
/**
* Get the zip file containing the OBJ and MTL files.
*/
exportAsZip(): Promise<Uint8Array>;

/**
* Get the MTL file as a string.
*/
getMtl(): string;

/**
*
* @param inData
* @param outData
*/
requestData(inData: any, outData: any): void;

/**
* Set the material filename.
* @param materialFilename
* @returns {boolean} true if the material file name was set successfully
*/
setMaterialFilename(materialFilename: string): boolean;

/**
* Set the model filename.
* @param modelFilename
*/
setModelFilename(modelFilename: string): boolean;

/**
* Set the texture instance.
* @param {vtkTexture} texture
* @returns {boolean} true if the texture was set successfully
*/
setTexture(texture: vtkTexture): boolean;

/**
* Set the texture file name.
* @param {string} textureFileName
* @returns {boolean} true if the texture file name was set successfully
*/
setTextureFileName(textureFileName: string): boolean;
}

/**
* Method used to decorate a given object (publicAPI+model) with vtkOBJWriter characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {IOBJWriterInitialValues} [initialValues] (default: {})
*/
export function extend(
publicAPI: object,
model: object,
initialValues?: IOBJWriterInitialValues
): void;

/**
* Method used to create a new instance of vtkOBJWriter
* @param {IOBJWriterInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(
initialValues?: IOBJWriterInitialValues
): vtkOBJWriter;

/**
*
* @param {vktPolyData} polyData
*/
export function writeOBJ(polyData: vtkPolyData): vtkPolyData;

/**
* vtkOBJWriter writes wavefront obj (.obj) files in ASCII form. OBJ files
* contain the geometry including lines, triangles and polygons. Normals and
* texture coordinates on points are also written if they exist.
*
* One can specify a texture passing a vtkTexture using `setTexture`. If a texture is
* set, additional .mtl and .png files are generated.
*/
export declare const vtkOBJWriter: {
newInstance: typeof newInstance;
extend: typeof extend;
writeOBJ: typeof writeOBJ;
};
export default vtkOBJWriter;
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