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Azure-Functions-and-SignalR-Working-Demo

  • The project is split into two different parts , Azure Functions and SignalR using Unity

What it does?

  • Authenticates and logs in/Signs up a user via Playfab SDK in Unity
  • Registers the user as a SignalR client in the GameHub(found in server Files)
  • Triggers a playstream event in playfab
  • The Azure Functions catch the playstream events and relay the information to other clients

Note : Depending on the Data being passed through the playstream event , the target clients can be global (all registered online users) OR a target group

Prerequisites

  • Switching the project to .Net Framework (4.0x)

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