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| 1 | +----------------------------------- |
| 2 | +-- Fomor Party System |
| 3 | +-- Handles Fomor mob parties of two types: |
| 4 | +-- Patrol Parties: Leader with followers that path together |
| 5 | +-- Guard Parties: Stationary mobs that have shared respawn behavior |
| 6 | +----------------------------------- |
| 7 | +require('scripts/globals/follow') |
| 8 | +require('scripts/globals/mixins') |
| 9 | +----------------------------------- |
| 10 | +g_mixins = g_mixins or {} |
| 11 | +xi = xi or {} |
| 12 | +xi.mix = xi.mix or {} |
| 13 | +xi.mix.fomorParty = xi.mix.fomorParty or {} |
| 14 | + |
| 15 | +----------------------------------- |
| 16 | +-- Party Definitions by Zone |
| 17 | +----------------------------------- |
| 18 | +local phomiunaID = zones[xi.zone.PHOMIUNA_AQUEDUCTS] |
| 19 | + |
| 20 | +local zoneParties = |
| 21 | +{ |
| 22 | + [xi.zone.PHOMIUNA_AQUEDUCTS] = |
| 23 | + { |
| 24 | + patrol = |
| 25 | + { |
| 26 | + -- Upstairs NE Room |
| 27 | + { leader = phomiunaID.mob.FOMOR_RANGER[3], followers = 1 }, |
| 28 | + { leader = phomiunaID.mob.FOMOR_BARD[3], followers = 1 }, |
| 29 | + { leader = phomiunaID.mob.FOMOR_RED_MAGE[4], followers = 1 }, |
| 30 | + { leader = phomiunaID.mob.FOMOR_MONK[5], followers = 1 }, |
| 31 | + -- Upstairs SE Room |
| 32 | + { leader = phomiunaID.mob.FOMOR_RANGER[5], followers = 1 }, |
| 33 | + { leader = phomiunaID.mob.FOMOR_PALADIN[4], followers = 1 }, |
| 34 | + { leader = phomiunaID.mob.FOMOR_RED_MAGE[2], followers = 1 }, |
| 35 | + { leader = phomiunaID.mob.FOMOR_BLACK_MAGE[4], followers = 1 }, |
| 36 | + -- Upstairs SW Room |
| 37 | + { leader = phomiunaID.mob.FOMOR_BARD[4], followers = 1 }, |
| 38 | + { leader = phomiunaID.mob.FOMOR_THIEF[4], followers = 1 }, |
| 39 | + { leader = phomiunaID.mob.FOMOR_WARRIOR[5], followers = 1 }, |
| 40 | + { leader = phomiunaID.mob.FOMOR_RANGER[8], followers = 1 }, |
| 41 | + -- Upstairs NW Room |
| 42 | + { leader = phomiunaID.mob.FOMOR_BARD[6], followers = 1 }, |
| 43 | + { leader = phomiunaID.mob.FOMOR_THIEF[6], followers = 1 }, |
| 44 | + { leader = phomiunaID.mob.FOMOR_WARRIOR[3], followers = 1 }, |
| 45 | + { leader = phomiunaID.mob.FOMOR_SAMURAI[4], followers = 1 }, |
| 46 | + -- Downstairs L-7 Party |
| 47 | + { leader = phomiunaID.mob.FOMOR_WARRIOR[1], followers = 2 }, |
| 48 | + -- Downstairs I-7 Party |
| 49 | + { leader = phomiunaID.mob.FOMOR_DRAGOON[1], followers = 2 }, |
| 50 | + }, |
| 51 | + |
| 52 | + guard = |
| 53 | + { |
| 54 | + -- Tres Duendes Room |
| 55 | + { members = { phomiunaID.mob.FOMOR_SAMURAI[1], phomiunaID.mob.FOMOR_NINJA[2], phomiunaID.mob.FOMOR_RANGER[1], phomiunaID.mob.FOMOR_DARK_KNIGHT[1] } }, |
| 56 | + -- H-8 Ladder |
| 57 | + { members = { phomiunaID.mob.FOMOR_PALADIN[2], phomiunaID.mob.FOMOR_SAMURAI[2], phomiunaID.mob.FOMOR_RED_MAGE[1] } }, |
| 58 | + -- C-8 Ladder |
| 59 | + { members = { phomiunaID.mob.FOMOR_BLACK_MAGE[2], phomiunaID.mob.FOMOR_WARRIOR[2], phomiunaID.mob.FOMOR_DARK_KNIGHT[3] } }, |
| 60 | + }, |
| 61 | + }, |
| 62 | +} |
| 63 | + |
| 64 | +----------------------------------- |
| 65 | +-- Party Definition Helpers |
| 66 | +----------------------------------- |
| 67 | +local function getFomorParty(mobID, parties) |
| 68 | + if not parties then |
| 69 | + return nil, nil |
| 70 | + end |
| 71 | + |
| 72 | + if parties.patrol then |
| 73 | + for _, party in ipairs(parties.patrol) do |
| 74 | + if |
| 75 | + party.leader and |
| 76 | + party.followers and |
| 77 | + mobID >= party.leader and |
| 78 | + mobID <= party.leader + party.followers |
| 79 | + then |
| 80 | + return party, 'patrol' |
| 81 | + end |
| 82 | + end |
| 83 | + end |
| 84 | + |
| 85 | + if parties.guard then |
| 86 | + for _, party in ipairs(parties.guard) do |
| 87 | + if party.members then |
| 88 | + for _, memberID in ipairs(party.members) do |
| 89 | + if memberID == mobID then |
| 90 | + return party, 'guard' |
| 91 | + end |
| 92 | + end |
| 93 | + end |
| 94 | + end |
| 95 | + end |
| 96 | + |
| 97 | + return nil, nil |
| 98 | +end |
| 99 | + |
| 100 | +local function getPartyLeader(party) |
| 101 | + if party then |
| 102 | + if party.leader then |
| 103 | + return party.leader |
| 104 | + elseif party.members and #party.members > 0 then |
| 105 | + return party.members[1] |
| 106 | + end |
| 107 | + end |
| 108 | + |
| 109 | + return nil |
| 110 | +end |
| 111 | + |
| 112 | +----------------------------------- |
| 113 | +-- Set up party behavior on spawn |
| 114 | +-- Handles superlinking, guard/patrol behavior, and following |
| 115 | +----------------------------------- |
| 116 | +xi.mix.fomorParty.onPartySpawn = function(mob) |
| 117 | + local parties = zoneParties[mob:getZoneID()] |
| 118 | + local mobID = mob:getID() |
| 119 | + local party, behavior = getFomorParty(mobID, parties) |
| 120 | + |
| 121 | + if not party then |
| 122 | + return |
| 123 | + end |
| 124 | + |
| 125 | + local leaderID = getPartyLeader(party) |
| 126 | + if leaderID then |
| 127 | + mob:setMobMod(xi.mobMod.SUPERLINK, leaderID) |
| 128 | + end |
| 129 | + |
| 130 | + -- Allow followers to respawn (respawn blocked on death until leader respawns) |
| 131 | + if |
| 132 | + behavior == 'patrol' and |
| 133 | + mobID == leaderID and |
| 134 | + party.followers |
| 135 | + then |
| 136 | + mob:setMobMod(xi.mobMod.LEADER, party.followers) |
| 137 | + |
| 138 | + -- Spawn followers properly on server start |
| 139 | + -- Otherwise allow them to respawn normally |
| 140 | + for i = 1, party.followers do |
| 141 | + local followerID = leaderID + i |
| 142 | + local follower = GetMobByID(followerID) |
| 143 | + |
| 144 | + if follower then |
| 145 | + local respawnTime = follower:getRespawnTime() |
| 146 | + |
| 147 | + if respawnTime ~= 0 then |
| 148 | + DisallowRespawn(followerID, false) |
| 149 | + end |
| 150 | + end |
| 151 | + end |
| 152 | + end |
| 153 | + |
| 154 | + -- Follower spawning logic for patrol parties |
| 155 | + -- Track distance to leader and start following |
| 156 | + if |
| 157 | + behavior == 'patrol' and |
| 158 | + leaderID and |
| 159 | + mobID > leaderID and |
| 160 | + party.followers |
| 161 | + then |
| 162 | + local distance = mobID - leaderID |
| 163 | + mob:setMobMod(xi.mobMod.LEADER, -distance) |
| 164 | + |
| 165 | + local leader = GetMobByID(leaderID) |
| 166 | + if leader then |
| 167 | + xi.follow.follow(mob, leader) |
| 168 | + end |
| 169 | + end |
| 170 | + |
| 171 | + -- Guard party: stationary groups that coordinate deaths |
| 172 | + if behavior == 'guard' and party.members then |
| 173 | + mob:setMobMod(xi.mobMod.ROAM_DISTANCE, 0) |
| 174 | + mob:setMobMod(xi.mobMod.ROAM_RESET_FACING, 1) |
| 175 | + mob:setRoamFlags(xi.roamFlag.SCRIPTED) |
| 176 | + end |
| 177 | +end |
| 178 | + |
| 179 | +----------------------------------- |
| 180 | +-- Handle roaming behavior and follower cleanup |
| 181 | +----------------------------------- |
| 182 | +xi.mix.fomorParty.onPartyRoam = function(mob) |
| 183 | + local parties = zoneParties[mob:getZoneID()] |
| 184 | + local mobID = mob:getID() |
| 185 | + local party, behavior = getFomorParty(mobID, parties) |
| 186 | + |
| 187 | + if not party then |
| 188 | + return |
| 189 | + end |
| 190 | + |
| 191 | + -- Patrol party logic |
| 192 | + -- Followers despawn if leader is not spawned |
| 193 | + if behavior == 'patrol' then |
| 194 | + local leaderID = getPartyLeader(party) |
| 195 | + |
| 196 | + if leaderID and mobID ~= leaderID then |
| 197 | + local leader = GetMobByID(leaderID) |
| 198 | + |
| 199 | + -- If leader is not spawned, despawn this follower |
| 200 | + if leader and not leader:isSpawned() then |
| 201 | + DespawnMob(mobID) |
| 202 | + return |
| 203 | + end |
| 204 | + end |
| 205 | + end |
| 206 | + |
| 207 | + -- Guard mobs should return to spawn position and maintain spawn rotation |
| 208 | + if behavior == 'guard' and party.members then |
| 209 | + local spawnPos = mob:getSpawnPos() |
| 210 | + local pos = mob:getPos() |
| 211 | + |
| 212 | + -- If not at spawn position, path back to it |
| 213 | + if spawnPos.x ~= pos.x or spawnPos.z ~= pos.z then |
| 214 | + mob:pathThrough({ spawnPos.x, spawnPos.y, spawnPos.z }) |
| 215 | + end |
| 216 | + |
| 217 | + return |
| 218 | + end |
| 219 | +end |
| 220 | + |
| 221 | +----------------------------------- |
| 222 | +-- Handle party member death |
| 223 | +-- Prevents members from respawning independently |
| 224 | +----------------------------------- |
| 225 | +xi.mix.fomorParty.onPartyDeath = function(mob) |
| 226 | + local parties = zoneParties[mob:getZoneID()] |
| 227 | + local mobID = mob:getID() |
| 228 | + local party, behavior = getFomorParty(mobID, parties) |
| 229 | + |
| 230 | + if not party then |
| 231 | + return |
| 232 | + end |
| 233 | + |
| 234 | + -- Patrol party respawn |
| 235 | + -- Disallow respawn unless leader of party |
| 236 | + if behavior == 'patrol' then |
| 237 | + local leaderID = getPartyLeader(party) |
| 238 | + if leaderID and mobID ~= leaderID then |
| 239 | + DisallowRespawn(mobID, true) |
| 240 | + end |
| 241 | + |
| 242 | + -- Guard party respawn |
| 243 | + elseif behavior == 'guard' and party.members then |
| 244 | + -- Check if all other party members are dead |
| 245 | + local allDead = true |
| 246 | + for _, memberID in ipairs(party.members) do |
| 247 | + if memberID and memberID ~= mobID then |
| 248 | + local member = GetMobByID(memberID) |
| 249 | + if member and member:isAlive() then |
| 250 | + allDead = false |
| 251 | + break |
| 252 | + end |
| 253 | + end |
| 254 | + end |
| 255 | + |
| 256 | + -- Last member of the party died - sync all members to this mob's respawn time |
| 257 | + if allDead then |
| 258 | + local respawnTime = mob:getRespawnTime() |
| 259 | + for _, memberID in ipairs(party.members) do |
| 260 | + local member = GetMobByID(memberID) |
| 261 | + if member then |
| 262 | + member:setRespawnTime(respawnTime) |
| 263 | + DisallowRespawn(memberID, false) |
| 264 | + end |
| 265 | + end |
| 266 | + |
| 267 | + -- Some members are still alive, don't allow respawn |
| 268 | + else |
| 269 | + DisallowRespawn(mobID, true) |
| 270 | + end |
| 271 | + end |
| 272 | +end |
| 273 | + |
| 274 | +g_mixins.fomor_party = function(mob) |
| 275 | +end |
| 276 | + |
| 277 | +return g_mixins.fomor_party |
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