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为什么用用作者你的算法,进行优化以后,曲率变化和横摆角角度变化不一致。 #30
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并且是采用 DEFINE_double(epsilon, 1e-6, "use this when comparing double"); DEFINE_bool(enable_dynamic_segmentation, false, "dense segmentation when the curvature is large."); DEFINE_bool(rough_constraints_far_away, true, "Use rough collision constraints after some distance, controlled by precise_planning_length"); DEFINE_double(precise_planning_length, 50, "More strict collision constraint."); 还请大佬告知,应该怎么调整参数才能将横摆角度的毛刺去掉 |
这个横摆角是度的path点的角度,画图的吗?可以贴一下相关代码不,另外优化的结果可视化也贴一下吧 |
1.这是主要的优化程序,然后我没有用B样条进行拟合, TensionSmoother::osqpSmooth这个优化也没有进行,主要是起到一个赋值和数据传递的作用。 bool TensionSmoother::osqpSmooth(const std::vector &x_list,
} 2.并且getSoftBounds()这里我是直接用的固定值 std::pair<double, double> BaseSolver::getSoftBounds() const |
是的,这个是横摆角是按照度来画图的 |
是不是,这个代码最后优化完成以后,要进行插值处理 |
@james1kobby 看看能不能把修改后的代码直接发一份过来,因为得需要复现这个问题,才能找到原因,可以邮件联系lijiangnan_bit@163.com |
可以呀,马上把代码发给你。 |
而且横摆角变化不应该会有毛刺呀,
注意:这里的横摆角度是指的车辆的朝向角
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