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Copy file name to clipboardExpand all lines: src/locales/en.yml
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@@ -8,6 +8,15 @@ welcome:
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about:
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title: Project Graph
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updater:
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available: New version
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downloading: Downloading
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links:
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documentation: Documentation
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github: Github
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video: Video (Bilibili)
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qq: QQ
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forum: Forum (d2learn)
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intro:
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- Software Introduction
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- This is a tool for quickly drawing topological graphs based on the Tauri framework, which can be used for project topology diagram drawing and rapid brainstorming drafts.
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- The animation effect of slashing in Fruit Ninja
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- The factory assembly line design in the game "Mindustry" is turned into logical nodes
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- The concept of state machines
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-
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team:
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- Team Introduction
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- LiRen Tech is a small team founded by Littlefean and Rutubet on May 1, 2017, with ZTY joining the team later.
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- The team is represented by light blue and code green, symbolizing a team culture that coexists with logical rationality and humor.
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settings:
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title: Settings
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tabs:
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about: About
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visual: Visual
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control: Control
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ai: AI
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github: GitHub
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sounds: Sounds
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plugins: Plugins
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language:
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title: Language
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options:
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black: Dracula Dark Theme
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white: Paper White Theme
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isRenderCenterPointer:
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title: 显示中心十字准星
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title: Show Center Crosshair
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description: |
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开启后,画布中心会显示一个十字准星,用于用于指示快捷键创建节点的位置
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When enabled, a crosshair will be displayed at the center of the canvas to indicate the position for creating nodes using shortcut keys
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lineStyle:
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title: Line Style
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options:
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description: |
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These background dots are the intersection points of the horizontal and vertical lines, creating a perforated board effect.
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showBackgroundCartesian:
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title: 显示背景直角坐标系
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title: Show Background Cartesian Coordinate System
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description: |
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开启后,将会显示x轴、y轴和刻度数字
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可以用于观测一些节点的绝对坐标位置
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也能很直观的知道当前的视野缩放倍数
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When enabled, the x-axis, y-axis, and scale numbers will be displayed
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This can be used to observe the absolute coordinates of some nodes
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It also provides a clear indication of the current zoom level
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windowBackgroundAlpha:
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title: Window Background Transparency
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showDebug:
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This is only a visual replacement and will not affect the actual data.
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You can turn it off and restore it after providing feedback.
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limitCameraInCycleSpace:
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title: 开启循环空间限制摄像机移动
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title: Enable Camera Movement Limitation in Cycle Space
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description: |
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开启后,摄像机只能在一个矩形区域内移动
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可以防止摄像机移动到很远的地方迷路
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该矩形区域会形成一个循环空间,类似于无边贪吃蛇游戏中的地图
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走到最上面会回到最下面,走到最左边会回到最右边
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注意:该功能还在实验阶段
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When enabled, the camera can only move within a rectangular area
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This prevents the camera from moving too far away and getting lost
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The rectangular area will form a cycle space, similar to the map in the classic Snake game
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Moving to the top will return the camera to the bottom, and moving to the left will return it to the right
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Note: This feature is still in the experimental stage
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cameraCycleSpaceSizeX:
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title: 循环空间宽度
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title: Cycle Space Width
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description: |
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循环空间的宽度,单位为像素
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The width of the cycle space, in pixels
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cameraCycleSpaceSizeY:
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title: 循环空间高度
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title: Cycle Space Height
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description: |
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循环空间的高度,单位为像素
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The height of the cycle space, in pixels
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renderEffect:
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title: Rendering Effect
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description: Whether to render special effects. If the application is lagging, you can turn this off.
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Enter `{{time}}` to automatically replace with the current time. The time will be updated automatically when you double-click to create a new node.
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You can combine them, for example, `{{i}}-{{date}}-{{time}}`.
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autoNamerSectionTemplate:
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title: 自动命名分组模板
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title: Auto Naming Section Template
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description: |
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输入`{{i}}` 代表节点名称会自动替换为编号,双击创建时可以自动累加数字。
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例如`n{{i}}` 会自动替换为`n1`, `n2`, `n3`...
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输入`{{date}}` 会自动替换为当前日期,双击创建时可以自动更新日期。
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输入`{{time}}` 会自动替换为当前时间,双击创建时可以自动更新时间。
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可以组合使用,例如`{{i}}-{{date}}-{{time}}`
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Enter `{{i}}` to automatically replace the node name with a number, which increments automatically when nodes are created by double-click.
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For example, `n{{i}}` will be automatically replaced with `n1`, `n2`, `n3`...
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Enter `{{date}}` to automatically replace it with the current date, which updates automatically when nodes are created by double-click.
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Enter `{{time}}` to automatically replace it with the current time, which updates automatically when nodes are created by double-click.
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These can be combined, for example `{{i}}-{{date}}-{{time}}`
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autoSaveWhenClose:
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title: Automatically save the project file when clicking the close button in the upper right corner of the window
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description: |
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A value of 1 means the scaling will be completed immediately without any intermediate transition effect.
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A value of 0 means the scaling will never be completed, which can simulate a locked effect.
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scaleCameraByMouseLocation:
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title: 视角缩放根据鼠标位置
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title: Scale Camera by Mouse Location
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description: |
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开启后,缩放视角的中心点是鼠标的位置
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关闭后,缩放视角的中心点是当前视野的中心
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When enabled, the center of the camera scaling will be the position of the mouse
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When disabled, the center of the camera scaling will be the center of the current view
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allowMoveCameraByWSAD:
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title: Allow camera movement with W S A D keys
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description: |
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When enabled, you can use the W S A D keys to move the camera up, down, left, and right.
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When disabled, you can only use the mouse to move the camera, avoiding the endless scroll bug.
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cameraKeyboardMoveReverse:
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title: 视角移动键盘反向
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title: Reverse Camera Movement with Keyboard
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description: |
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开启后,W S A D按键的移动视角方向会相反
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原本的移动逻辑是移动悬浮在画面上的摄像机,但有人会认为是移动画布,这样就反了
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于是就有了这个选项
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When enabled, the direction of camera movement using the W S A D keys will be reversed
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The original movement logic was to move the camera floating on the screen, but some users interpreted it as moving the canvas, which caused confusion
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Therefore, this option was introduced
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allowAddCycleEdge:
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title: Allow adding self-loops between nodes
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description: |
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cut: Cut and Delete Object
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moveCamera: Move View
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enableDragAutoAlign:
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title: 鼠标拖动自动对齐节点
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title: Enable Drag Auto Align Nodes
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description: |
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开启后,拖动节点并松开时会与其他节点在x轴、y轴方向对齐
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# Sounds
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When enabled, nodes will automatically align with other nodes along the x-axis and y-axis when dragged and released
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cuttingLineStartSoundFile:
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title: Cutting Line Start Sound File
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description: |
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description: |
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The moment of release is when the blade effect is visible.
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alignAndAttachSoundFile:
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title: 对齐的声音文件
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title: Align and Attach Sound File
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description: |
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鼠标拖动时,对齐节点和时播放的声音文件路径
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The file path of the sound played when nodes are aligned and attached during mouse dragging
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app:
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unsaved: "*"
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appMenu:
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open: Open
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save: Save
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saveAs: Save As
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recent: Recent Files
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backup: backup
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recent: Recents
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backup: Backup
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location:
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title: Location
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title: Dirs
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items:
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openDataFolder: Open Data Folder
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openProjectFolder: Open Project Folder
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openDataFolder: Data Folder
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openProjectFolder: Project Folder
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export:
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title: Export
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items:
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exportAsSVGByAll: Export as SVG (All)
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exportAsMarkdownBySelected: Export as Markdown (Selected)
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exportAsSVGByAll: Export all as SVG
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exportAsMarkdownBySelected: Export selected as Markdown
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exportAsPlainText: Export all as Plain Text
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view:
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title: View
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items:
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resetByAll: Reset View by All Content
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resetBySelect: Reset View by Selected Content
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resetScale: Reset the scale to the standard size
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resetByAll: Reset View
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resetBySelect: Reset View by selected
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resetScale: Scale to 100%
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more:
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title: More
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items:
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settings: Settings
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about: About
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welcome: Welcome Screen
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welcome: Welcome Page
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window:
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title: Window
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items:
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refresh: Refresh
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refresh: Reload app
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fullscreen: Full Screen
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startFilePanel:
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If no content is selected, reset the view based on all content;
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If content is selected, reset the view based on the selected content
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resetCameraScale:
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title: 重置缩放
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description: 将视野缩放重置为标准大小
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title: Reset Zoom Level
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description: Reset the view zoom level to the standard size
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folderSection:
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title: 折叠或展开Section框
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description: 按下后选中的Section框会切换折叠或展开状态
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title: Toggle Section Folder
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description: Press to toggle the selected Section folder between collapsed and expanded states
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reverseEdges:
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title: 反转连线的方向
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title: Reverse Selected Edge Direction
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description: |
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按下后,选中的连线的方向会变成相反方向
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例如,原先是 A -> B,按下后变成 B -> A
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此功能的意义在于快速创建一个节点连向多个节点的情况
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因为目前的连线只能一次性做到多连一。
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Press to reverse the direction of the selected edge
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For example, if the original direction was A -> B, pressing will change it to B -> A
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This feature is useful for quickly creating a node that connects to multiple nodes
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Since the current edge creation only supports one-to-many connections
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reverseSelectedNodeEdge:
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title: 反转选中的节点的所有连线的方向
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title: Reverse All Edges of Selected Nodes
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description: |
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按下后,所有框选选中的节点中
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每个节点的所有连线都会反转方向
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进而实现更快捷的一连多
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Press to reverse the direction of all edges connected to the selected nodes
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Each node's edges will be reversed, enabling faster one-to-many connections
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packEntityToSection:
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title: 将选中的实体打包到Section框中
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title: Pack Selected Entities into Section
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description: |
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按下后,选中的实体会自动包裹到新Section框中
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Press to automatically wrap the selected entities into a new Section folder
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deleteSelectedStageObjects:
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title: 删除选中的舞台物体
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title: Delete Selected Stage Objects
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description: |
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按下后,选中的舞台物体会被删除
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舞台物体包括实体(节点和Section等独立存在的东西)和关系(节点之间的连线)
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默认是delete键,您可以改成backspace键
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Press to delete the selected stage objects
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Stage objects include entities (nodes and Sections) and relationships (lines between nodes)
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The default key is the delete key, but you can change it to the backspace key
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editEntityDetails:
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title: 编辑选中的实体的详细信息
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title: Edit Selected Entity Details
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description: |
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按下后,选中的实体的详细信息会被打开编辑
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只有选中的物体数量为1时才有效
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Press to open the details of the selected entity for editing
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This option is only valid when exactly one object is selected
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openColorPanel:
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title: 打开颜色面板快捷键
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title: Open Color Panel Shortcut
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description: |
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按下后,打开颜色面板,可以用于快速切换节点颜色
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Press to open the color panel, which can be used to quickly change node colors
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createTextNodeFromCameraLocation:
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title: 创建文本节点
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title: Create Text Node
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description: |
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按下后,在当前视野中心的位置创建一个文本节点
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等同于鼠标双击创建节点的功能
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Press to create a text node at the center of the current view
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This is equivalent to the functionality of double-clicking to create a node
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createTextNodeFromSelectedTop:
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title: 在当前选中的节点正上方创建文本节点
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title: Create Text Node Above Selected Node
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description: |
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按下后,在当前选中的节点正上方创建一个文本节点
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Press to create a text node directly above the selected node
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createTextNodeFromSelectedDown:
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title: 在当前选中的节点正下方创建文本节点
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title: Create Text Node Below Selected Node
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description: |
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按下后,在当前选中的节点正下方创建一个文本节点
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Press to create a text node directly below the selected node
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createTextNodeFromSelectedLeft:
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title: 在当前选中的节点左侧创建文本节点
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title: Create Text Node to the Left of Selected Node
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description: |
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按下后,在当前选中的节点左侧创建一个文本节点
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Press to create a text node to the left of the selected node
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createTextNodeFromSelectedRight:
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title: 在当前选中的节点右侧创建文本节点
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title: Create Text Node to the Right of Selected Node
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description: |
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按下后,在当前选中的节点右侧创建一个文本节点
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Press to create a text node to the right of the selected node
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