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XDG Basedir integration
C and C++ integration with the XDG Basedir specification is provided, when compiling on Unix platforms, by the UntitledXDGBasedir library.
To enable it, update your uvproj.yaml so that the xdg key under enabled-modules is set to true like this:
name: "MyProject"
version: "1.0.0.0"
engine-version: "1.0.0.0"
enabled-modules:
os: true
xdg: trueThen, regenerate the modules cache by running the following command:
user $ ./UVKBuildTool --generate <project directory>
After that, refresh your CMake project with cmake ..!
The entire module is flagged as event safe at Any time
Check out the UntitledXDGBasedir wiki. Initial installation instructions can be skipped, as they are not relevant. All compile options are turned on
To check for the module at compile time, use the UIMGUI_XDG_BASEDIR_SUBMODULE_ENABLED macro.
Runtime checking can be done using the xdg member of the ModuleSettings struct. More info can be found
here.
You can find out more about the UntitledXDGBasedir library's C API here.
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- Using a custom rendering engine:
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