Mod Organizer 2 meta-plugin to make creating game plugins easier and faster.
In order to create a MO2 game plugin, one must implement the IPluginGame interface.
This interface was initially designed for Bethesda games such as the Elder Scrolls or
Fallout series and thus contains a lot of things that are irrelevant for most games.
The goal of this meta-plugin is to allow creating game plugins for "basic" games by providing a very simple python class.
Download the archive for your MO2 version and extract it directly into your MO2 plugins folder.
- Mod Organizer 2.3.2: Download
and extract in your
plugins/folder (see below). - Mod Organizer 2.4: Basic games is included in Mod Organizer 2.4.
- If you want to use new game plugins that have not been included in the
release, download the latest archive and extract the files
in the existing
basic_gamesfolder, overwriting existing files.
- If you want to use new game plugins that have not been included in the
release, download the latest archive and extract the files
in the existing
Important: Extract the folder in your plugins folder, not the individual files. Your
plugins folder should look like this:
dlls/
plugins/
data/
basic_games/
games/
__init__.py
...
__init__.py
basic_game.py
...
bsa_extractor.dll
...
ModOrganizer.exe
You can rename modorganizer-basic_games-xxx to whatever you want (e.g., basic_games).
| Game | Author | File | Extras |
|---|---|---|---|
| The Binding of Isaac: Rebirth — STEAM | EzioTheDeadPoet | game_thebindingofisaacrebirth.py |
|
| Control — STEAM / GOG / EGS | Zash | game_control.py | |
| Darkest Dungeon — GOG / STEAM | erri120 | game_darkestdungeon.py |
|
| Dark Messiah of Might & Magic — STEAM | Holt59 | game_darkmessiahofmightandmagic.py |
|
| Dark Souls — STEAM | Holt59 | game_darksouls.py | |
| Divinity: Original Sin (Classic) — STEAM | LostDragonist | game_divinityoriginalsin.py |
|
| Divinity: Original Sin (Enhanced Edition) — STEAM | LostDragonist | game_divinityoriginalsinee.py |
|
| Dragon's Dogma: Dark Arisen — GOG / STEAM | EzioTheDeadPoet | game_dragonsdogmadarkarisen.py | |
| Dungeon Siege II — GOG / STEAM | Holt59 | game_dungeonsiege2.py |
|
| Kingdom Come: Deliverance — GOG / STEAM / Epic | Silencer711 | game_kingdomcomedeliverance.py |
|
| METAL GEAR SOLID 2: Sons of Liberty — STEAM | AkiraJkr | game_metalgearsolid2mc.py | |
| METAL GEAR SOLID 3: Snake Eater — STEAM | AkiraJkr | game_metalgearsolid3mc.py | |
| Mirror's Edge — GOG / STEAM | EzioTheDeadPoet | game_mirrorsedge.py | |
| Mount & Blade II: Bannerlord — GOG / STEAM | Holt59 | game_mountandblade2.py |
|
| Need for Speed: High Stakes | uwx | game_nfshs.py | |
| No Man's Sky - GOG / Steam | EzioTheDeadPoet | game_nomanssky.py | |
| S.T.A.L.K.E.R. Anomaly — MOD | Qudix | game_stalkeranomaly.py |
|
| Stardew Valley — GOG / STEAM | Syer10, Holt59 | game_stardewvalley.py |
|
| STAR WARS™ Empire at War: Gold Pack - GOG / STEAM | erri120 |
|
|
| Subnautica — STEAM / Epic | dekart811, Zash | game_subnautica.py |
|
| Subnautica: Below Zero — STEAM | dekart811, Zash | game_subnautica-below-zero.py |
|
| Train Simulator Classic — STEAM | Ryan Young | game_trainsimulator.py | |
| Valheim — STEAM | Zash | game_valheim.py |
|
| Test Drive Unlimited | uwx | game_tdu.py | |
| Test Drive Unlimited 2 — STEAM | uwx | game_tdu2.py | |
| The Witcher: Enhanced Edition - GOG / STEAM | erri120 | game_witcher1.py |
|
| The Witcher 3: Wild Hunt — GOG / STEAM | Holt59 | game_witcher3.py |
|
| Tony Hawk's Pro Skater 3 | uwx | game_thps3.py | |
| Tony Hawk's Pro Skater 4 | uwx | game_thps4.py | |
| Tony Hawk's Underground | uwx | game_thug.py | |
| Tony Hawk's Underground 2 | uwx | game_thug2.py | |
| Trackmania United Forever — STEAM | uwx | game_tmuf.py | |
| Yu-Gi-Oh! Master Duel — STEAM | The Conceptionist & uwx | game_masterduel.py | |
| Zeus and Poseidon — GOG / STEAM | Holt59 | game_zeusandpoiseidon.py |
|
You can create a plugin by providing a python class in the games folder.
Note: If your game plugin does not load properly, you should set the log level
to debug and look at the mo_interface.log file.
You need to create a class that inherits BasicGame and put it in a game_XX.py in games.
Below is an example for The Witcher 3 (see also games/game_witcher3.py):
from PyQt6.QtCore import QDir
from ..basic_game import BasicGame
class Witcher3Game(BasicGame):
Name = "Witcher 3 Support Plugin"
Author = "Holt59"
Version = "1.0.0a"
GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))BasicGame inherits IPluginGame so you can override methods if you need to.
Each attribute you provide corresponds to a method (e.g., Version corresponds
to the version method, see the table below). If you override the method, you do
not have to provide the attribute:
from PyQt6.QtCore import QDir
from ..basic_game import BasicGame
import mobase
class Witcher3Game(BasicGame):
Name = "Witcher 3 Support Plugin"
Author = "Holt59"
GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
def version(self):
# Don't forget to import mobase!
return mobase.VersionInfo(1, 0, 0, mobase.ReleaseType.final)
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))| Name | Description | IPluginGame method |
Python |
|---|---|---|---|
| Name | Name of the plugin | name |
str |
| Author | Author of the plugin | author |
str |
| Version | Version of the plugin | version |
str or mobase.VersionInfo |
| Description | Description (Optional) | description |
str |
| GameName | Name of the game, as displayed by MO2 | gameName |
str |
| GameShortName | Short name of the game | gameShortName |
str |
| GameNexusName | Nexus name of the game (Optional, default to GameShortName) |
gameNexusName |
str |
| GameValidShortNames | Other valid short names (Optional) | validShortNames |
List[str] or comma-separated list of values |
| GameNexusId | Nexus ID of the game (Optional) | nexusGameID |
str or int |
| GameBinary | Name of the game executable, relative to the game path | binaryName |
str |
| GameLauncher | Name of the game launcher, relative to the game path (Optional) | getLauncherName |
str |
| GameDataPath | Name of the folder containing mods, relative to game folder | dataDirectory |
|
| GameDocumentsDirectory | Documents directory (Optional) | documentsDirectory |
str or QDir |
| GameIniFiles | Config files in documents, for profile specific config (Optional) | iniFiles |
str or List[str] |
| GameSavesDirectory | Directory containing saves (Optional, default to GameDocumentsDirectory) |
savesDirectory |
str or QDir |
| GameSaveExtension | Save file extension (Optional) savegameExtension |
str |
|
| GameSteamId | Steam ID of the game (Optional) | steamAPPId |
List[str] or str or int |
| GameGogId | GOG ID of the game (Optional) | gogAPPId |
List[str] or str or int |
| GameOriginManifestIds | Origin Manifest ID of the game (Optional) | originManifestIds |
List[str] or str |
| GameOriginWatcherExecutables | Executables to watch for Origin DRM (Optional) | originWatcherExecutables |
List[str] or str |
| GameEpicId | Epic ID (AppName) of the game (Optional) |
epicAPPId |
List[str] or str |
| GameEaDesktopId | EA Desktop ID of the game (Optional) | eaDesktopContentId |
List[str] or str or int |
You can use the following variables for str:
%DOCUMENTS%will be replaced by the standard Documents folder.%GAME_PATH%will be replaced by the path to the game folder.%GAME_DOCUMENTS%will be replaced by the value ofGameDocumentsDirectory.
The meta-plugin provides some useful extra feature:
- Automatic Steam, GOG, Origin, Epic Games and EA Desktop detection: If you provide
Steam, GOG, Origin or Epic IDs for the game (via
GameSteamId,GameGogId,GameOriginManifestIds,GameEpicIdorGameEaDesktopId), the game will be listed in the list of available games when creating a new MO2 instance (if the game is installed via Steam, GOG, Origin, Epic Games / Legendary or EA Desktop). - Basic save game preview / metadata (Python): If you can easily obtain a picture
(file) and/or metadata (like from json) for any saves, you can provide basic save-game
preview by using the
BasicGameSaveGameInfo. See games/game_witcher3.py and games/game_bladeandsorcery.py for more details. - Basic local save games (Python): profile specific save games, as in games/game_valheim.py.
- Basic mod data checker (Python):
Check and fix different mod archive layouts for an automatic installation with the proper
file structure, using simple (glob) patterns via
BasicModDataChecker. See games/game_valheim.py and game_subnautica.py for an example.
Game IDs can be found here:
- For Steam on Steam Database
- For GOG on GOG Database
- For Origin from
C:\ProgramData\Origin\LocalContent(.mfst files) - For Epic Games (
AppName) from:C:\ProgramData\Epic\EpicGamesLauncher\Data\Manifests\(.item files)- or
C:\ProgramData\Epic\EpicGamesLauncher\UnrealEngineLauncher\LauncherInstalled.dat - or Unofficial EGS ID DB
- For Legendary (alt. Epic launcher) via command
legendary list-gamesor from:%USERPROFILE%\.config\legendary\installed.json - For EA Desktop from
<EA Games install location>\<game title>\__Installer\installerdata.xml
We recommend using a dedicated Python environment to write a new basic game plugins.
- Install the required version of Python --- Currently Python 3.11 (MO2 2.5).
- Remove the repository at
${MO2_INSTALL}/plugins/basic_games. - Clone this repository at the location of the old plugin (
${MO2_INSTALL}/plugins/basic_games). - Place yourself inside the cloned folder and:
# create a virtual environment (recommended)
py -3.11 -m venv .\venv
.\venv\scripts\Activate.ps1
# "install" poetry and the development package
pip install poetry
poetry install