@@ -12,20 +12,20 @@ class Obj3D {
1212 Mat<FP, 3 > QcurrMat;
1313 Vec3<FP> pos;
1414 std::vector<Vec3<FP>> vertices;
15- std::vector<Vec3<I>> face_indices ;
16- std::vector<Vec3<FP>> renew_vertices ;
15+ std::vector<Vec3<I>> faceIndices ;
16+ std::vector<Vec3<FP>> newVertices ;
1717 std::vector<Vec3<FP>> normals;
1818
1919 // update vertices
2020 void update_vertices () {
21- for (size_t i = 0 ; i < face_indices .size (); ++i) {
22- Vec3 f_i = face_indices [i];
21+ for (size_t i = 0 ; i < faceIndices .size (); ++i) {
22+ Vec3 f_i = faceIndices [i];
2323 assert (f_i.x () > 0 && f_i.x () < vertices.size ());
2424 assert (f_i.y () > 0 && f_i.y () < vertices.size ());
2525 assert (f_i.z () > 0 && f_i.z () < vertices.size ());
26- renew_vertices .push_back (vertices[f_i.x ()]);
27- renew_vertices .push_back (vertices[f_i.y ()]);
28- renew_vertices .push_back (vertices[f_i.z ()]);
26+ newVertices .push_back (vertices[f_i.x ()]);
27+ newVertices .push_back (vertices[f_i.y ()]);
28+ newVertices .push_back (vertices[f_i.z ()]);
2929 }
3030 }
3131
@@ -34,8 +34,8 @@ class Obj3D {
3434 * otomatis memperbarui vertices tapi originalnya tidak dihapus agar lebih
3535 * mudah diambil nanti
3636 */
37- Obj3D (std::vector<Vec3<FP>> vertices, std::vector<Vec3<I>> face_indices )
38- : vertices(vertices), face_indices(face_indices ) {
37+ Obj3D (std::vector<Vec3<FP>> vertices, std::vector<Vec3<I>> faceIndices )
38+ : vertices(vertices), faceIndices(faceIndices ) {
3939 update_vertices ();
4040 QcurrMat.set_identity ();
4141 modelMat.set_identity ();
@@ -71,24 +71,24 @@ class Obj3D {
7171 return res;
7272 }
7373
74- std::vector<Vec3<I>> get_face_index () const { return face_indices ; }
74+ std::vector<Vec3<I>> get_face_index () const { return faceIndices ; }
7575 std::vector<Vec3<FP>> get_default_vertices () const { return vertices; }
7676 std::vector<Vec3<FP>> get_processed_vertices () const {
77- return renew_vertices ;
77+ return newVertices ;
7878 }
7979 // setter
8080 void update_vertices (std::vector<Vec3<FP>> vertices) {
8181 this ->vertices = vertices;
8282 update_vertices ();
8383 }
84- void update_face (std::vector<Vec3<FP>> face_indices ) {
85- this ->face_indices = face_indices ;
84+ void update_face (std::vector<Vec3<FP>> faceIndices ) {
85+ this ->faceIndices = faceIndices ;
8686 update_vertices ();
8787 }
8888 void update_face_vertices (std::vector<Vec3<FP>> vertices,
89- std::vector<Vec3<I>> face_indices ) {
89+ std::vector<Vec3<I>> faceIndices ) {
9090 this ->vertices = vertices;
91- this ->face_indices = face_indices ;
91+ this ->faceIndices = faceIndices ;
9292 update_vertices ();
9393 }
9494};
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