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Nashet edited this page Feb 16, 2018 · 9 revisions

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Description

Enterprise (aka Factory) is a joint-stock company. It's shares could be owned (sold, bought) by Countries, Capitalists or Aristocrats (including foreign owners). Share's price is determined by demand/supply balance, where supply is amount of shares owners willing to sell, and demand is amount of shares potential owners willing to buy. If DSB > 1 than price goes up by X% per turn. If DSB < 1 price goes down by X% per turn. Initial price is stock capital (sum of all investments in enterprise).

Some enterprises not available from beginning and require inventions. If built by foreign investors then foreign inventions applied. If country builds or upgrades enterprise in other country it would rise diplomatic relations between them.

Money source: sold products + government subsidies (if turned on) + extra payments from investor for completing building/upgrading + investor payments for reopening.

Types

Resource gathering enterprises

Forestry

Gold pit

Metal pit

Coal pit

Cotton farm

Quarry (produces Stone)

Orchard

Fishery

Tobacco farm

Oil rig

Rubber plantation

Processing enterprises

University

Produces education, requires University invention.

Barnyard

Furniture factory

Sawmill

Metal smelter

Weaver factory

Cement factory

Distillery

Smithery (produces Cold Arms)

Ammunition factory

Firearms factory

Artillery factory

Oil refinery

Machinery factory

Car factory

Tank factory

Airplane factory

Electronics factory

Proposed

Synthetic motor fuel factory

Plastic factory

Uranium factory (produces bombs)

Fabric factory (produces fabrics for clothes and sails)

Production bonuses

(Actual for v0.16.0)

new Modifier(Invention.SteamPowerInvented, 0.25f),

new Modifier(Invention.CombustionEngineInvented, 0.25f),

new Modifier(Economy.isStateCapitlism, 0.10f),

new Modifier(Economy.isInterventionism, 0.30f),

new Modifier(Economy.isLF, 0.50f),

new Modifier(Economy.isPlanned, -0.10f),

modifierInventedMiningAndIsShaft =0.5,

modifierHasResourceInProvince 0.2,

modifierLevelBonus 0.01 for each level,

modifierBelongsToCountry -0.2,

modifierIsSubsidised -0.1,

("Capital of Polis", 0.50f),

(Mod.recentlyConquered), -0.20f),

new Modifier(Government.isTribal, -1.0f),

new Modifier(Government.isDespotism, -0.30f)

For example, if economy is Laissez Faire and Steam Power Invented than production bonus will be 75% to basic production

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