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Enterprises
Enterprise (aka Factory) is a joint-stock company. It's shares could be owned (sold, bought) by Countries, Capitalists or Aristocrats (including foreign owners). Share's price is determined by demand/supply balance, where supply is amount of shares owners willing to sell, and demand is amount of shares potential owners willing to buy. If DSB > 1 than price goes up by X% per turn. If DSB < 1 price goes down by X% per turn. Initial price is stock capital (sum of all investments in enterprise).
Some enterprises not available from beginning and require inventions. If built by foreign investors then foreign inventions applied. If country builds or upgrades enterprise in other country it would rise diplomatic relations between them.
Money source: sold products + government subsidies (if turned on) + extra payments from investor for completing building/upgrading + investor payments for reopening.
Forestry
Gold pit
Metal pit
Coal pit
Cotton farm
Quarry (produces Stone)
Orchard
Fishery
Tobacco farm
Oil rig
Rubber plantation
Produces education, requires University invention.
Barnyard
Furniture factory
Sawmill
Metal smelter
Weaver factory
Cement factory
Distillery
Smithery (produces Cold Arms)
Ammunition factory
Firearms factory
Artillery factory
Oil refinery
Machinery factory
Car factory
Tank factory
Airplane factory
Electronics factory
Synthetic motor fuel factory
Plastic factory
Uranium factory (produces bombs)
Fabric factory (produces fabrics for clothes and sails)
(Actual for v0.16.0)
new Modifier(Invention.SteamPowerInvented, 0.25f),
new Modifier(Invention.CombustionEngineInvented, 0.25f),
new Modifier(Economy.isStateCapitlism, 0.10f),
new Modifier(Economy.isInterventionism, 0.30f),
new Modifier(Economy.isLF, 0.50f),
new Modifier(Economy.isPlanned, -0.10f),
modifierInventedMiningAndIsShaft =0.5,
modifierHasResourceInProvince 0.2,
modifierLevelBonus 0.01 for each level,
modifierBelongsToCountry -0.2,
modifierIsSubsidised -0.1,
("Capital of Polis", 0.50f),
(Mod.recentlyConquered), -0.20f),
new Modifier(Government.isTribal, -1.0f),
new Modifier(Government.isDespotism, -0.30f)
For example, if economy is Laissez Faire and Steam Power Invented than production bonus will be 75% to basic production