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Weird breaks with large and small polygons across tiles #33

@donnyv

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@donnyv

I was testing large polygons across multiple tiles and noticed these weird breaks.
image

I found this fix but it looks like you guys made ToPolygon() method internal, so I can't use it.
https://stackoverflow.com/a/78633268/1231

Is the tileBufferPercentage the same as MapboxTileWriter.DefaultMinPolygonalExtent? or am I going down the wrong path?

Looks like this zoomed in.
image

Polygon should look like this.
image

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