I was testing large polygons across multiple tiles and noticed these weird breaks.  I found this fix but it looks like you guys made ToPolygon() method internal, so I can't use it. https://stackoverflow.com/a/78633268/1231 Is the tileBufferPercentage the same as MapboxTileWriter.DefaultMinPolygonalExtent? or am I going down the wrong path? Looks like this zoomed in.  Polygon should look like this. 