it works by taking the difference in the velocity between the colliding vehicles and applies that as a force in the direction away from each cars bounding box centre
- Download the newest version from the release page
- Open the zip and put what's in the Client folder into your server's "Recources/Client" folder and Server files into "Recources/Server"
- Then to activate the PinBall physics you can type /pinball enable into the in game chat and hit enter
- A full list of commands can be found with /pinball help
- /pinball help : displays List of commands
- /pinball enable : enables PinBall Physics, can also be used as /pinball enable true, or /pinball enable false
- /pinball disable : disables PinBall Physics, can also be used as /pinball disable true, or /pinball disable false
- /pinball toggle : toggles if the PinBall Physics is enabled or not
- /pinball multiplier 1 : sets the Multiplier for the forces
- Download the newest version from the release page
- Open the zip and put what's in the Client folder into the game's Mods folder,
By default it is in "C:\Users"yourusername"\AppData\Local\BeamNG.drive"gameverison"\mods", - Then to activate you open the ingame console and then enter pinBallPhysicsControl.enablePinBallPhysics(),
- To disable again you can either do pinBallPhysicsControl.disablePinBallPhysics() or pinBallPhysicsControl.enablePinBallPhysics(false)
- pinBallPhysicsControl.enablePinBallPhysics(true) Enables PinBall if argument is true or blank, Disables if false
- pinBallPhysicsControl.disablePinBallPhysics(true) Disables PinBall if argument is true or blank, Enables if false
- pinBallPhysicsControl.PinBallPhysics_multiplier(1) Multiplier for the forces