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π Open Coding Society
Mission Briefing: NG-OG, Next Generation Onboarding Game
Stardate: Sept 12, 2025 β Demo Day: Sept 18, 2025
π― Mission Objective
Your crew of 6 will invent and prototype a next-gen onboarding game (NG-OG) that helps future rookies engage through data-driven interaction.
Your tool will:
- Run on GitHub Pages (a simple, shareable site).
- Feature frontend learnings gathered during peer reviews.
- Begin enabling backend data stores to track user progress.
- Show progress & progression that motivates rookies to keep playing and learning.
π§βπ Phase 1: Brainstorming (Sept 12)
- Review frontend ideas and peer comments from your last live review.
- Consider: students often lose track of where they are. Tools like progress trackers or milestones could solve this.
- Brainstorm:
- What futuristic features would make onboarding fun and sticky?
- How could the game guide new rookies task by task?
- What data would keep them returning (XP, streaks, level-ups, grade-style predictors)?
- Think about Grade Predictor mechanics (70% β 80% β 90% β 93%).
- Sketch out data attributes and relationships:
- Entities (User, GameSession, Achievement, Tool).
- Relationships (1:1, 1:many, many:many).
- Stay on task: weird, wacky, visual, and fun. No criticism.
β± Timebox: 20 minutes
π§βπ Phase 2: Convergent Design (Sept 15)
- Vote on top game/task concepts from brainstorming.
- Define the core loop:
- What players do β what feedback they get β how they progress.
- Draft a data model sketch:
- Entities, attributes, relationships.
- Refine UI mockups to match data needs.
10 to 20-minute lecture on API, JPA, and POJOs
π§βπ Phase 3: Data + UI Prototyping (Sept 16β17)
- Implement first data store prototypes (JSON files or mock APIs).
- Connect frontend UI to these mock data stores.
- Showcase how progression data is visualized (bars, meters, badges).
- Prepare for demo readiness.
10 to 20-minute more on API, JPA, and POJOs specifically related to College Board
π§βπ Phase 4: Demo Day (Sept 18)
- Present your NG-OG prototype.
- Show:
- Core idea + game loop.
- How data tracking works.
- UI refinements based on peer feedback.
- Collect feedback to fuel the next week of Sprint 2, starting Sept 19.
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