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| 1 | +#include "stdafx.h" |
| 2 | +#pragma hdrstop |
| 3 | + |
| 4 | +#include "Layers/xrRender/ResourceManager.h" |
| 5 | +#include "Layers/xrRender/blenders/Blender_Recorder.h" |
| 6 | +#include "Layers/xrRender/blenders/Blender.h" |
| 7 | +#include "Layers/xrRender/tss.h" |
| 8 | + |
| 9 | +void fix_texture_name(LPSTR fn); |
| 10 | + |
| 11 | +void CBlender_Compile::r_Stencil(BOOL Enable, u32 Func, u32 Mask, u32 WriteMask, u32 Fail, u32 Pass, u32 ZFail) |
| 12 | +{ |
| 13 | + RS.SetRS( D3DRS_STENCILENABLE, BC(Enable) ); |
| 14 | + if (!Enable) return; |
| 15 | + RS.SetRS( D3DRS_STENCILFUNC, Func); |
| 16 | + RS.SetRS( D3DRS_STENCILMASK, Mask); |
| 17 | + RS.SetRS( D3DRS_STENCILWRITEMASK, WriteMask); |
| 18 | + RS.SetRS( D3DRS_STENCILFAIL, Fail); |
| 19 | + RS.SetRS( D3DRS_STENCILPASS, Pass); |
| 20 | + RS.SetRS( D3DRS_STENCILZFAIL, ZFail); |
| 21 | +} |
| 22 | + |
| 23 | +void CBlender_Compile::r_StencilRef(u32 Ref) |
| 24 | +{ |
| 25 | + RS.SetRS( D3DRS_STENCILREF, Ref); |
| 26 | +} |
| 27 | + |
| 28 | +void CBlender_Compile::r_CullMode(D3DCULL Mode) |
| 29 | +{ |
| 30 | + RS.SetRS( D3DRS_CULLMODE, (u32)Mode); |
| 31 | +} |
| 32 | + |
| 33 | +void CBlender_Compile::i_Comparison(u32 s, u32 func) |
| 34 | +{ |
| 35 | + RS.SetSAMP(s, (u32)GL_TEXTURE_COMPARE_MODE, (u32)GL_COMPARE_REF_TO_TEXTURE); |
| 36 | + RS.SetSAMP(s, (u32)GL_TEXTURE_COMPARE_FUNC, func); |
| 37 | +} |
| 38 | + |
| 39 | +void CBlender_Compile::r_Sampler_cmp(LPCSTR name, LPCSTR texture, bool b_ps1x_ProjectiveDivide) |
| 40 | +{ |
| 41 | + u32 s = r_Sampler(name, texture, b_ps1x_ProjectiveDivide, D3DTADDRESS_CLAMP, D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_LINEAR); |
| 42 | + if (u32(-1) != s) |
| 43 | + { |
| 44 | + RS.SetSAMP(s, XRDX10SAMP_COMPARISONFILTER, TRUE); |
| 45 | + RS.SetSAMP(s, XRDX10SAMP_COMPARISONFUNC, (u32)D3D_COMPARISON_LESS_EQUAL); |
| 46 | + } |
| 47 | +} |
| 48 | + |
| 49 | +void CBlender_Compile::r_Pass (LPCSTR _vs, LPCSTR _gs, LPCSTR _ps, bool bFog, BOOL bZtest, BOOL bZwrite, BOOL bABlend, D3DBLEND abSRC, D3DBLEND abDST, BOOL aTest, u32 aRef) |
| 50 | +{ |
| 51 | + RS.Invalidate (); |
| 52 | + ctable.clear (); |
| 53 | + passTextures.clear (); |
| 54 | + passMatrices.clear (); |
| 55 | + passConstants.clear (); |
| 56 | + dwStage = 0; |
| 57 | + |
| 58 | + // Setup FF-units (Z-buffer, blender) |
| 59 | + PassSET_ZB (bZtest,bZwrite); |
| 60 | + PassSET_Blend (bABlend,abSRC,abDST,aTest,aRef); |
| 61 | + PassSET_LightFog (FALSE,bFog); |
| 62 | + |
| 63 | + // Create shaders |
| 64 | + SPS* ps = RImplementation.Resources->_CreatePS(_ps); |
| 65 | + SVS* vs = RImplementation.Resources->_CreateVS(_vs); |
| 66 | + SGS* gs = RImplementation.Resources->_CreateGS(_gs); |
| 67 | + dest.ps = ps; |
| 68 | + dest.vs = vs; |
| 69 | + dest.gs = gs; |
| 70 | +#ifdef USE_DX11 |
| 71 | + dest.hs = RImplementation.Resources->_CreateHS("null"); |
| 72 | + dest.ds = RImplementation.Resources->_CreateDS("null"); |
| 73 | +#endif |
| 74 | + ctable.merge (&ps->constants); |
| 75 | + ctable.merge (&vs->constants); |
| 76 | + ctable.merge (&gs->constants); |
| 77 | + |
| 78 | + // Last Stage - disable |
| 79 | + if (0==stricmp(_ps,"null")) { |
| 80 | + RS.SetTSS (0,D3DTSS_COLOROP,D3DTOP_DISABLE); |
| 81 | + RS.SetTSS (0,D3DTSS_ALPHAOP,D3DTOP_DISABLE); |
| 82 | + } |
| 83 | +} |
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