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CHW: Use the current video mode to create the depth render target.
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src/Layers/xrRenderGL/glHW.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -348,7 +348,7 @@ void CHW::UpdateViews()
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// Create Depth/stencil buffer
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glGenTextures(1, &HW.pBaseZB);
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CHK_GL(glBindTexture(GL_TEXTURE_2D, HW.pBaseZB));
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CHK_GL(glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, Device.dwWidth, Device.dwHeight));
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CHK_GL(glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, psCurrentVidMode[0], psCurrentVidMode[1]));
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}
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