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shaders: Include the shared common header in common_iostructs.h.
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res/gamedata/shaders/gl/common_iostructs.h

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#ifndef common_iostructs_h_included
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#define common_iostructs_h_included
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#include "shared\common.h"
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////////////////////////////////////////////////////////////////
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// This file contains io structs:
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// v_name : input for vertex shader.

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