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Commit 96b2baa

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nitrocaster
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Disable smaller type checks (fails assertions on well-formed code in debug configuration).
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20 files changed

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-21
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20 files changed

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-21
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src/Externals/ode/contrib/msvc7/ode_default/default.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>

src/Layers/xrAPI/xrAPI.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling />
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>

src/Layers/xrRenderPC_R1/xrRender_R1.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>

src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>

src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>

src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>

src/plugins/lw/LW_Shader80.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>

src/utils/xrCompress/xrCompress.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>

src/utils/xrSE_Factory/xrSE_Factory.vcxproj

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<MinimalRebuild>false</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>false</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<FloatingPointModel>Fast</FloatingPointModel>

src/xrAICore/xrAICore.vcxproj

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<MinimalRebuild>true</MinimalRebuild>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<SmallerTypeCheck>true</SmallerTypeCheck>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>

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