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add instructions: Debug/Run from Visual Studio
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doc/howto/build.txt

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@@ -53,3 +53,11 @@ Setup:
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game installation directory to this script. Once done, you can find .xrbinup_xxx scripts in the reporitory root:
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use them later to install newly built binaries to the corresponding game binary directory.
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- Now you can build the engine!
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Debug/Run from Visual Studio:
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------
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In solution "engine" properties in Visual Studio set:
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- Startup Project: Single startup project = xr_3da
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In Project "xr_3da" properties set:
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- Debugging: Working Directory = C:\PATH\TO\StalkerCallOfPripyat\ (which contains fsgame.ltx)

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