2727
2828ENGINE_API bool g_dedicated_server;
2929
30- CUIXml* pWpnScopeXml = NULL ;
30+ CUIXml* pWpnScopeXml = nullptr ;
3131
3232void createWpnScopeXML ()
3333{
@@ -48,8 +48,8 @@ CWeaponMagazined::CWeaponMagazined(ESoundTypes eSoundType) : CWeapon()
4848 m_eSoundReloadEmpty = ESoundTypes (SOUND_TYPE_WEAPON_RECHARGING | eSoundType);
4949 m_sounds_enabled = true ;
5050
51- m_sSndShotCurrent = NULL ;
52- m_sSilencerFlameParticles = m_sSilencerSmokeParticles = NULL ;
51+ m_sSndShotCurrent = nullptr ;
52+ m_sSilencerFlameParticles = m_sSilencerSmokeParticles = nullptr ;
5353
5454 m_bFireSingleShot = false ;
5555 m_iShotNum = 0 ;
@@ -207,14 +207,14 @@ bool CWeaponMagazined::TryReload()
207207
208208 if (IsMisfire () && iAmmoElapsed)
209209 {
210- SetPending (TRUE );
210+ SetPending (true );
211211 SwitchState (eReload);
212212 return true ;
213213 }
214214
215215 if (m_pCurrentAmmo || unlimited_ammo ())
216216 {
217- SetPending (TRUE );
217+ SetPending (true );
218218 SwitchState (eReload);
219219 return true ;
220220 }
@@ -225,7 +225,7 @@ bool CWeaponMagazined::TryReload()
225225 if (m_pCurrentAmmo)
226226 {
227227 m_set_next_ammoType_on_reload = i;
228- SetPending (TRUE );
228+ SetPending (true );
229229 SwitchState (eReload);
230230 return true ;
231231 }
@@ -321,7 +321,7 @@ void CWeaponMagazined::ReloadMagazine()
321321
322322 if (!m_bLockType)
323323 {
324- m_pCurrentAmmo = NULL ;
324+ m_pCurrentAmmo = nullptr ;
325325 }
326326
327327 if (!m_pInventory)
@@ -391,7 +391,7 @@ void CWeaponMagazined::ReloadMagazine()
391391
392392 // выкинуть коробку патронов, если она пустая
393393 if (m_pCurrentAmmo && !m_pCurrentAmmo->m_boxCurr && OnServer ())
394- m_pCurrentAmmo->SetDropManual (TRUE );
394+ m_pCurrentAmmo->SetDropManual (true );
395395
396396 if (iMagazineSize > iAmmoElapsed)
397397 {
@@ -501,14 +501,14 @@ void CWeaponMagazined::state_Fire(float dt)
501501
502502 if (!H_Parent ())
503503 return ;
504- if (smart_cast<CMPPlayersBag*>(H_Parent ()) != NULL )
504+ if (smart_cast<CMPPlayersBag*>(H_Parent ()) != nullptr )
505505 {
506506 Msg (" ! WARNING: state_Fire of object [%d][%s] while parent is CMPPlayerBag..." , ID (), cNameSect ().c_str ());
507507 return ;
508508 }
509509
510510 CInventoryOwner* io = smart_cast<CInventoryOwner*>(H_Parent ());
511- if (NULL == io->inventory ().ActiveItem ())
511+ if (nullptr == io->inventory ().ActiveItem ())
512512 {
513513 Log (" current_state" , GetState ());
514514 Log (" next_state" , GetNextState ());
@@ -647,7 +647,7 @@ void CWeaponMagazined::switch2_Idle()
647647 if (m_fOldBulletSpeed != 0 .f )
648648 SetBulletSpeed (m_fOldBulletSpeed);
649649
650- SetPending (FALSE );
650+ SetPending (false );
651651 PlayAnimIdle ();
652652}
653653
@@ -749,7 +749,7 @@ void CWeaponMagazined::switch2_Reload()
749749
750750 PlayReloadSound ();
751751 PlayAnimReload ();
752- SetPending (TRUE );
752+ SetPending (true );
753753}
754754void CWeaponMagazined::switch2_Hiding ()
755755{
@@ -760,7 +760,7 @@ void CWeaponMagazined::switch2_Hiding()
760760 PlaySound (" sndHide" , get_LastFP ());
761761
762762 PlayAnimHide ();
763- SetPending (TRUE );
763+ SetPending (true );
764764}
765765
766766void CWeaponMagazined::switch2_Hidden ()
@@ -777,7 +777,7 @@ void CWeaponMagazined::switch2_Showing()
777777 if (m_sounds_enabled)
778778 PlaySound (" sndShow" , get_LastFP ());
779779
780- SetPending (TRUE );
780+ SetPending (true );
781781 PlayAnimShow ();
782782}
783783
@@ -1019,7 +1019,7 @@ void CWeaponMagazined::InitAddons()
10191019 m_zoom_params.m_sUseZoomPostprocess =
10201020 READ_IF_EXISTS (pSettings, r_string, GetScopeName (), " scope_nightvision" , 0 );
10211021 m_zoom_params.m_bUseDynamicZoom =
1022- READ_IF_EXISTS (pSettings, r_bool, GetScopeName (), " scope_dynamic_zoom" , FALSE );
1022+ READ_IF_EXISTS (pSettings, r_bool, GetScopeName (), " scope_dynamic_zoom" , false );
10231023 m_zoom_params.m_sUseBinocularVision =
10241024 READ_IF_EXISTS (pSettings, r_string, GetScopeName (), " scope_alive_detector" , 0 );
10251025 m_fRTZoomFactor = m_zoom_params.m_fScopeZoomFactor ;
@@ -1099,23 +1099,13 @@ void CWeaponMagazined::ResetSilencerKoeffs() { cur_silencer_koef.Reset(); }
10991099void CWeaponMagazined::PlayAnimShow ()
11001100{
11011101 VERIFY (GetState () == eShowing);
1102- PlayHUDMotion (" anm_show" , FALSE , this , GetState ());
1102+ PlayHUDMotion (" anm_show" , false , this , GetState ());
11031103}
11041104
11051105void CWeaponMagazined::PlayAnimHide ()
11061106{
11071107 VERIFY (GetState () == eHiding);
1108- if (iAmmoElapsed == 0 )
1109- {
1110- #ifdef NEW_ANIMS // AVO: new reload animation
1111- if (isHUDAnimationExist (" anm_reload_empty" ))
1112- PlayHUDMotion (" anm_reload_empty" , true , this , GetState ());
1113- else
1114- #endif // -NEW_ANIMS
1115- PlayHUDMotion (" anm_reload" , true , this , GetState ());
1116- }
1117- else
1118- PlayHUDMotion (" anm_reload" , true , this , GetState ());
1108+ PlayHUDMotion (" anm_hide" , true , this , GetState ());
11191109}
11201110
11211111void CWeaponMagazined::PlayAnimReload ()
@@ -1159,7 +1149,7 @@ void CWeaponMagazined::PlayAnimIdle()
11591149void CWeaponMagazined::PlayAnimShoot ()
11601150{
11611151 VERIFY (GetState () == eFire);
1162- PlayHUDMotion (" anm_shots" , FALSE , this , GetState ());
1152+ PlayHUDMotion (" anm_shots" , false , this , GetState ());
11631153}
11641154
11651155void CWeaponMagazined::OnZoomIn ()
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