@@ -4,6 +4,7 @@ If you've implemented a given feature already by experimenting on the CS
44source, put a * next to it.
55Note: Source for COP released! Will update this with source asap.
66
7+ Gameplay / Engine changes;
781) Convert to 64-bit (to allow more than 4gb RAM to be used)
892) Multi-thread the engine for up to 4 cores
9103) Solve stuttering problem (likely due to LuaJit. Solution would be to
@@ -42,8 +43,24 @@ Note: Source for COP released! Will update this with source asap.
424320) Re-enable grass shadows - *
434421) Add Instanced Tessellation for DX9&10:
4445 http://developer.download.nvidia.com/SDK/10.5/Samples/InstancedTessellation.zip
46+
47+ -- Newly added by LoNer1
48+ -- Proposing some heavy rendering changes / additions
49+ -- https://github.com/NVIDIAGameWorks/D3DSamples
50+ -- https://developer.nvidia.com/gameworks-directx-samples
51+ -- https://developer.nvidia.com/sites/default/files/akamai/BAVOIL_ParticleShadowsAndCacheEfficientPost.pdf
52+ -- http://docs.nvidia.com/gameworks/index.html#gameworks_landing_page.htm%3FTocPath%3D_____1
53+ 22) Add proper GI algorythms -that actually work- such as radiosity.
54+ 23) Add / Replace current SSAO/HDAO
55+ 24) Particle Shadows / Overhauled particles system (solid?) - actually an SDK proposal like 25
56+ 25) Adding (configurable) 'wind' in the game - note: Preferably with the SDK and a 'pathfinding' / node system like in CE / FB3
57+ 26) Make vegitation rigid / enable collision with vegetation.
58+ 27) Stereo sounds anyone?
59+ 28) (detailed ideas about this will probably surface later) more gore / realistic(?)* gore.
60+ -- * Wouldn't know if that's the right choice of words, but I'm not for this kind of gore;
61+ -- http://www.ask-resimleri.com/wp-content/uploads/Soldier-of-Fortune-Payback-1.jpeg
4562
46- SDK
63+ SDK improvements;
47641) Get SDK compiled with Visual Studio (=> get rid of Borland trash)
48652) Less errors and crashes, loads of these.
49663) Visible level-loaded decals and the ability to see decals that aren't just
54716) "Render" / "ingame" like editor. Not WYSIWYG, but for example, having proper
5572 lighting settings which are configurable from a weather editor in-editor.
5673
57- Weapon related changes
74+ Weapon related changes;
58751) Add ability to give weapons like the Abakan the ability to specify a fire
5976 mode where they fire at a different RPM (Abakan fires 2 shots at 1800rpm.
6077 The new AK-12 fires 3 shots at 1,000rpm. I'm not adding an AK-12,
@@ -78,3 +95,4 @@ Weapon related changes
789515) Ironsight zoom in/out sounds - *
799616) Add a quick-grenade slot (can also be done currently, but imho also wiser to hardcode)
809717) Animations for attaching weapon attachements (opinions on this may differ, but it's nice to have?)
98+ 18) While-zoomed-in reloads (like far cry). Not only for sidearms, also sniper rifles and shotguns. No AR's.
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