|
6 | 6 | #ifndef _EDITOR |
7 | 7 | #include <xmmintrin.h> |
8 | 8 |
|
9 | | -__forceinline int iFloor_SSE( float const x ) |
| 9 | +__forceinline int iFloor_SSE(float const x) |
10 | 10 | { |
11 | | - return _mm_cvtt_ss2si( _mm_set_ss( x ) ); |
| 11 | + return _mm_cvtt_ss2si(_mm_set_ss(x)); |
12 | 12 | } |
13 | 13 | #endif |
14 | | - |
| 14 | + |
15 | 15 | //============================================================================== |
16 | 16 | // Perlin's noise from Texturing and Modeling... |
17 | 17 | #define B 256 |
18 | 18 |
|
19 | | -#define DOT(a,b) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2]) |
20 | | -#define AT(rx,ry,rz) (rx*q[0] + ry*q[1] + rz*q[2] ); |
21 | | -#define S_CURVE(t) ( t*t*(3.f-2.f*t) ) |
22 | | -#define LERP(t, a, b) ( a + t*(b-a) ) |
| 19 | +#define DOT(a, b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) |
| 20 | +#define AT(rx, ry, rz) (rx * q[0] + ry * q[1] + rz * q[2]); |
| 21 | +#define S_CURVE(t) (t * t * (3.f - 2.f * t)) |
| 22 | +#define LERP(t, a, b) (a + t * (b - a)) |
23 | 23 |
|
24 | 24 | #ifndef _EDITOR |
25 | | - #define PN_SETUP(i,b0,b1,r0,r1) \ |
26 | | - t = vec[i] + 10000.f;\ |
27 | | - tt = iFloor_SSE(t); \ |
28 | | - b0 = tt & (B-1);\ |
29 | | - b1 = (b0+1) & (B-1);\ |
30 | | - r0 = t - float(tt);\ |
31 | | - r1 = r0 - 1.f; |
| 25 | +#define PN_SETUP(i, b0, b1, r0, r1) \ |
| 26 | + t = vec[i] + 10000.f; \ |
| 27 | + tt = iFloor_SSE(t); \ |
| 28 | + b0 = tt & (B - 1); \ |
| 29 | + b1 = (b0 + 1) & (B - 1); \ |
| 30 | + r0 = t - float(tt); \ |
| 31 | + r1 = r0 - 1.f; |
32 | 32 | #else |
33 | 33 |
|
34 | | - #define PN_SETUP(i,b0,b1,r0,r1) \ |
35 | | - t = vec[i] + 10000.f;\ |
36 | | - b0 = iFloor(t) & (B-1);\ |
37 | | - b1 = (b0+1) & (B-1);\ |
38 | | - r0 = t - iFloor(t);\ |
39 | | - r1 = r0 - 1.f; |
| 34 | +#define PN_SETUP(i, b0, b1, r0, r1) \ |
| 35 | + t = vec[i] + 10000.f; \ |
| 36 | + b0 = iFloor(t) & (B - 1); \ |
| 37 | + b1 = (b0 + 1) & (B - 1); \ |
| 38 | + r0 = t - iFloor(t); \ |
| 39 | + r1 = r0 - 1.f; |
40 | 40 |
|
41 | 41 | #endif |
42 | 42 |
|
43 | | -static int p[B+B+2]; |
44 | | -static float g[B+B+2][3]; |
| 43 | +static int p[B + B + 2]; |
| 44 | +static float g[B + B + 2][3]; |
45 | 45 |
|
46 | 46 | //-------------------------------------------------------------------- |
47 | | -void noise3Init() |
| 47 | +void noise3Init() |
48 | 48 | { |
49 | | - int i, j, k; |
50 | | - float v[3], s; |
51 | | - int rnd; |
52 | | - |
53 | | - srand(1); |
54 | | - |
55 | | - for(i = 0; i < B; i++ ) |
56 | | - { |
57 | | - do |
58 | | - { |
59 | | - for(j = 0; j < 3; j++) |
60 | | - { |
61 | | - rnd = rand(); |
62 | | - v[j] = float((rnd % (B+B)) - B) / B; |
63 | | - } |
64 | | - s = DOT(v,v); |
65 | | - } while ( s > 1.0 ); |
66 | | - s = _sqrt(s); |
67 | | - for (j = 0; j < 3; j++) |
68 | | - g[i][j] = v[j] / s; |
69 | | - } |
70 | | - |
71 | | - for (i = 0; i < B; i++) |
72 | | - p[i] = i; |
73 | | - |
74 | | - for (i = B; i > 0; i -= 2) |
75 | | - { |
76 | | - rnd = rand(); |
77 | | - k = p[i]; |
78 | | - p[i] = p[ (j = rnd%B) ]; |
79 | | - p[j] = k; |
80 | | - } |
81 | | - |
82 | | - for (i = 0; i < B+2; i++) |
83 | | - { |
84 | | - p[B+i] = p[i]; |
85 | | - for (j = 0; j < 3; j++) |
86 | | - g[B+i][j] = g[i][j]; |
87 | | - } |
| 49 | + int i, j, k; |
| 50 | + float v[3], s; |
| 51 | + int rnd; |
| 52 | + |
| 53 | + srand(1); |
| 54 | + |
| 55 | + for (i = 0; i < B; i++) |
| 56 | + { |
| 57 | + do |
| 58 | + { |
| 59 | + for (j = 0; j < 3; j++) |
| 60 | + { |
| 61 | + rnd = rand(); |
| 62 | + v[j] = float((rnd % (B + B)) - B) / B; |
| 63 | + } |
| 64 | + s = DOT(v, v); |
| 65 | + } while (s > 1.0); |
| 66 | + s = _sqrt(s); |
| 67 | + for (j = 0; j < 3; j++) |
| 68 | + g[i][j] = v[j] / s; |
| 69 | + } |
| 70 | + |
| 71 | + for (i = 0; i < B; i++) |
| 72 | + p[i] = i; |
| 73 | + |
| 74 | + for (i = B; i > 0; i -= 2) |
| 75 | + { |
| 76 | + rnd = rand(); |
| 77 | + k = p[i]; |
| 78 | + p[i] = p[(j = rnd % B)]; |
| 79 | + p[j] = k; |
| 80 | + } |
| 81 | + |
| 82 | + for (i = 0; i < B + 2; i++) |
| 83 | + { |
| 84 | + p[B + i] = p[i]; |
| 85 | + for (j = 0; j < 3; j++) |
| 86 | + g[B + i][j] = g[i][j]; |
| 87 | + } |
88 | 88 | } |
89 | 89 |
|
90 | 90 | //-------------------------------------------------------------------- |
91 | 91 |
|
92 | | -float noise3(const Fvector& vec) |
| 92 | +float noise3(const Fvector& vec) |
93 | 93 | { |
94 | | - int bx0, bx1; |
95 | | - int by0, by1; |
96 | | - int bz0, bz1; |
97 | | - int b00, b10, b01, b11; |
98 | | - float rx0, rx1; |
99 | | - float ry0, ry1; |
100 | | - float rz0, rz1; |
101 | | - float *q; |
102 | | - float sx, sy, sz; |
103 | | - float a, b, c, d, t, u, v; |
104 | | - int i, j, tt; |
105 | | - |
106 | | - PN_SETUP(0, bx0, bx1, rx0, rx1); |
107 | | - PN_SETUP(1, by0, by1, ry0, ry1); |
108 | | - PN_SETUP(2, bz0, bz1, rz0, rz1); |
109 | | - |
110 | | - i = p[bx0]; |
111 | | - j = p[bx1]; |
112 | | - |
113 | | - b00 = p[ i+by0 ]; |
114 | | - b10 = p[ j+by0 ]; |
115 | | - b01 = p[ i+by1 ]; |
116 | | - b11 = p[ j+by1 ]; |
117 | | - |
118 | | - sx = S_CURVE(rx0); |
119 | | - sy = S_CURVE(ry0); |
120 | | - sz = S_CURVE(rz0); |
121 | | - |
122 | | - q = g[ b00+bz0 ]; u = AT(rx0, ry0, rz0); |
123 | | - q = g[ b10+bz0 ]; v = AT(rx1, ry0, rz0); |
124 | | - a = LERP( sx, u, v ); |
125 | | - |
126 | | - q = g[ b01+bz0 ]; u = AT(rx0, ry1, rz0); |
127 | | - q = g[ b11+bz0 ]; v = AT(rx1, ry1, rz0); |
128 | | - b = LERP( sx, u, v ); |
129 | | - |
130 | | - c = LERP(sy, a, b); |
131 | | - |
132 | | - q = g[ b00+bz1 ]; u = AT(rx0, ry0, rz1); |
133 | | - q = g[ b10+bz1 ]; v = AT(rx1, ry0, rz1); |
134 | | - a = LERP( sx, u, v ); |
135 | | - |
136 | | - q = g[ b01+bz1 ]; u = AT(rx0, ry1, rz1); |
137 | | - q = g[ b11+bz1 ]; v = AT(rx1, ry1, rz1); |
138 | | - b = LERP( sx, u, v ); |
139 | | - |
140 | | - d = LERP(sy, a, b); |
141 | | - |
142 | | - return 1.5f * LERP(sz, c, d); |
| 94 | + int bx0, bx1; |
| 95 | + int by0, by1; |
| 96 | + int bz0, bz1; |
| 97 | + int b00, b10, b01, b11; |
| 98 | + float rx0, rx1; |
| 99 | + float ry0, ry1; |
| 100 | + float rz0, rz1; |
| 101 | + float* q; |
| 102 | + float sx, sy, sz; |
| 103 | + float a, b, c, d, t, u, v; |
| 104 | + int i, j, tt; |
| 105 | + |
| 106 | + PN_SETUP(0, bx0, bx1, rx0, rx1); |
| 107 | + PN_SETUP(1, by0, by1, ry0, ry1); |
| 108 | + PN_SETUP(2, bz0, bz1, rz0, rz1); |
| 109 | + |
| 110 | + i = p[bx0]; |
| 111 | + j = p[bx1]; |
| 112 | + |
| 113 | + b00 = p[i + by0]; |
| 114 | + b10 = p[j + by0]; |
| 115 | + b01 = p[i + by1]; |
| 116 | + b11 = p[j + by1]; |
| 117 | + |
| 118 | + sx = S_CURVE(rx0); |
| 119 | + sy = S_CURVE(ry0); |
| 120 | + sz = S_CURVE(rz0); |
| 121 | + |
| 122 | + q = g[b00 + bz0]; |
| 123 | + u = AT(rx0, ry0, rz0); |
| 124 | + q = g[b10 + bz0]; |
| 125 | + v = AT(rx1, ry0, rz0); |
| 126 | + a = LERP(sx, u, v); |
| 127 | + |
| 128 | + q = g[b01 + bz0]; |
| 129 | + u = AT(rx0, ry1, rz0); |
| 130 | + q = g[b11 + bz0]; |
| 131 | + v = AT(rx1, ry1, rz0); |
| 132 | + b = LERP(sx, u, v); |
| 133 | + |
| 134 | + c = LERP(sy, a, b); |
| 135 | + |
| 136 | + q = g[b00 + bz1]; |
| 137 | + u = AT(rx0, ry0, rz1); |
| 138 | + q = g[b10 + bz1]; |
| 139 | + v = AT(rx1, ry0, rz1); |
| 140 | + a = LERP(sx, u, v); |
| 141 | + |
| 142 | + q = g[b01 + bz1]; |
| 143 | + u = AT(rx0, ry1, rz1); |
| 144 | + q = g[b11 + bz1]; |
| 145 | + v = AT(rx1, ry1, rz1); |
| 146 | + b = LERP(sx, u, v); |
| 147 | + |
| 148 | + d = LERP(sy, a, b); |
| 149 | + |
| 150 | + return 1.5f * LERP(sz, c, d); |
143 | 151 | } |
144 | 152 |
|
145 | 153 | //-------------------------------------------------------------------- |
146 | | -float fractalsum3(const Fvector& v, float freq, int octaves) |
| 154 | +float fractalsum3(const Fvector& v, float freq, int octaves) |
147 | 155 | { |
148 | | - /* already initialized somewhere |
149 | | - if (start) { |
150 | | - start = 0; |
151 | | - noise3Init(); |
152 | | - } |
153 | | - */ |
154 | | - |
155 | | - int i; |
156 | | - float sum = 0.0; |
157 | | - Fvector v_; |
158 | | - float boost = freq; |
159 | | - v_[0] = v[0]*freq; |
160 | | - v_[1] = v[1]*freq; |
161 | | - v_[2] = v[2]*freq; |
162 | | - |
163 | | - for (i = 0; i < octaves; i++ ) |
164 | | - { |
165 | | - sum += noise3(v_)/freq; |
166 | | - freq *= 2.059f; |
167 | | - v_[0] = v[0]*freq; |
168 | | - v_[1] = v[1]*freq; |
169 | | - v_[2] = v[2]*freq; |
170 | | - } |
171 | | - return sum*boost; |
| 156 | + /* already initialized somewhere |
| 157 | + if (start) { |
| 158 | + start = 0; |
| 159 | + noise3Init(); |
| 160 | + } |
| 161 | + */ |
| 162 | + |
| 163 | + int i; |
| 164 | + float sum = 0.0; |
| 165 | + Fvector v_; |
| 166 | + float boost = freq; |
| 167 | + v_[0] = v[0] * freq; |
| 168 | + v_[1] = v[1] * freq; |
| 169 | + v_[2] = v[2] * freq; |
| 170 | + |
| 171 | + for (i = 0; i < octaves; i++) |
| 172 | + { |
| 173 | + sum += noise3(v_) / freq; |
| 174 | + freq *= 2.059f; |
| 175 | + v_[0] = v[0] * freq; |
| 176 | + v_[1] = v[1] * freq; |
| 177 | + v_[2] = v[2] * freq; |
| 178 | + } |
| 179 | + return sum * boost; |
172 | 180 | } |
173 | 181 |
|
174 | 182 | //-------------------------------------------------------------------- |
175 | | -float turbulence3(const Fvector& v, float freq, int octaves) |
| 183 | +float turbulence3(const Fvector& v, float freq, int octaves) |
176 | 184 | { |
177 | | - /* Not used now |
178 | | - if (start) { |
179 | | - start = 0; |
180 | | - noise3Init(); |
181 | | - } |
182 | | - */ |
183 | | - |
184 | | - int i; |
185 | | - float sum = 0.0; |
186 | | - Fvector v_; |
187 | | - float boost = freq; |
188 | | - v_[0] = v[0]*freq; |
189 | | - v_[1] = v[1]*freq; |
190 | | - v_[2] = v[2]*freq; |
191 | | - |
192 | | - for (i = 0; i < octaves; i++ ) |
193 | | - { |
194 | | - sum += _abs(noise3(v_))/freq; |
195 | | - freq *= 2.059f; |
196 | | - v_[0] = v[0]*freq; |
197 | | - v_[1] = v[1]*freq; |
198 | | - v_[2] = v[2]*freq; |
199 | | - } |
200 | | - return sum*boost; |
| 185 | + /* Not used now |
| 186 | + if (start) { |
| 187 | + start = 0; |
| 188 | + noise3Init(); |
| 189 | + } |
| 190 | + */ |
| 191 | + |
| 192 | + int i; |
| 193 | + float sum = 0.0; |
| 194 | + Fvector v_; |
| 195 | + float boost = freq; |
| 196 | + v_[0] = v[0] * freq; |
| 197 | + v_[1] = v[1] * freq; |
| 198 | + v_[2] = v[2] * freq; |
| 199 | + |
| 200 | + for (i = 0; i < octaves; i++) |
| 201 | + { |
| 202 | + sum += _abs(noise3(v_)) / freq; |
| 203 | + freq *= 2.059f; |
| 204 | + v_[0] = v[0] * freq; |
| 205 | + v_[1] = v[1] * freq; |
| 206 | + v_[2] = v[2] * freq; |
| 207 | + } |
| 208 | + return sum * boost; |
201 | 209 | } |
202 | | - |
|
0 commit comments