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| 1 | + |
| 2 | +out vec4 SV_Target; |
| 3 | +#ifdef GBUFFER_OPTIMIZATION |
| 4 | +in vec4 gl_FragCoord; |
| 5 | +#endif |
| 6 | + |
| 7 | +struct v2p |
| 8 | +{ |
| 9 | + float2 tbase ; // TEXCOORD0; // base |
| 10 | + float2 tnorm0 ; // TEXCOORD1; // nm0 |
| 11 | + float2 tnorm1 ; // TEXCOORD2; // nm1 |
| 12 | + float3 M1 ; // TEXCOORD3; |
| 13 | + float3 M2 ; // TEXCOORD4; |
| 14 | + float3 M3 ; // TEXCOORD5; |
| 15 | + float3 v2point ; // TEXCOORD6; |
| 16 | +#if defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER) |
| 17 | + float4 tctexgen; // TEXCOORD7; |
| 18 | +#endif // defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER) |
| 19 | + float4 c0 ; // COLOR0; |
| 20 | + float fog ; // FOG; |
| 21 | +}; |
| 22 | + |
| 23 | +layout(location = TEXCOORD0) in float2 v2p_vert_tbase ; // TEXCOORD0; |
| 24 | +layout(location = TEXCOORD1) in float2 v2p_vert_tnorm0 ; // TEXCOORD1; |
| 25 | +layout(location = TEXCOORD2) in float2 v2p_vert_tnorm1 ; // TEXCOORD2; |
| 26 | +layout(location = TEXCOORD3) in float3 v2p_vert_M1 ; // TEXCOORD3; |
| 27 | +layout(location = TEXCOORD4) in float3 v2p_vert_M2 ; // TEXCOORD4; |
| 28 | +layout(location = TEXCOORD5) in float3 v2p_vert_M3 ; // TEXCOORD5; |
| 29 | +layout(location = TEXCOORD6) in float3 v2p_vert_v2point ; // TEXCOORD6; |
| 30 | +#if defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER) |
| 31 | +layout(location = TEXCOORD7) in float4 v2p_vert_tctexgen ; // TEXCOORD7; |
| 32 | +#endif // defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER) |
| 33 | +layout(location = COLOR0) in float4 v2p_vert_c0 ; // COLOR0; |
| 34 | +layout(location = FOG) in float v2p_vert_fog ; // FOG; |
| 35 | + |
| 36 | +#ifdef GBUFFER_OPTIMIZATION |
| 37 | +float4 _main( v2p I, float4 pos2d ); |
| 38 | +#else |
| 39 | +float4 _main( v2p I ); |
| 40 | +#endif |
| 41 | + |
| 42 | +void main() |
| 43 | +{ |
| 44 | + v2p I; |
| 45 | + |
| 46 | + I.tbase = v2p_vert_tbase; |
| 47 | + I.tnorm0 = v2p_vert_tnorm0; |
| 48 | + I.tnorm1 = v2p_vert_tnorm1; |
| 49 | + I.M1 = v2p_vert_M1; |
| 50 | + I.M2 = v2p_vert_M2; |
| 51 | + I.M3 = v2p_vert_M3; |
| 52 | + I.v2point = v2p_vert_v2point; |
| 53 | +#if defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER) |
| 54 | + I.tctexgen = v2p_vert_tctexgen; |
| 55 | +#endif // defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER) |
| 56 | + I.c0 = v2p_vert_c0; |
| 57 | + I.fog = v2p_vert_fog; |
| 58 | +#ifdef GBUFFER_OPTIMIZATION |
| 59 | + SV_Target = _main ( I, gl_FragCoord ); |
| 60 | +#else |
| 61 | + SV_Target = _main ( I ); |
| 62 | +#endif |
| 63 | +} |
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