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Fix crash when trying to kill entity via script method "kill"
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src/xrGame/script_game_object_script2.cpp

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@@ -92,6 +92,7 @@ class_<CScriptGameObject>& script_register_game_object1(class_<CScriptGameObject
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.def("change_team", (void (CScriptGameObject::*)(u8, u8, u8))(&CScriptGameObject::ChangeTeam))
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.def("set_visual_memory_enabled", &CScriptGameObject::SetVisualMemoryEnabled)
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.def("kill", &CScriptGameObject::Kill)
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.def("kill", (void (CScriptGameObject::*)(CScriptGameObject*))(&CScriptGameObject::Kill))
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.def("hit", &CScriptGameObject::Hit)
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.def("play_cycle", (void (CScriptGameObject::*)(LPCSTR))(&CScriptGameObject::play_cycle))
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.def("play_cycle", (void (CScriptGameObject::*)(LPCSTR, bool))(&CScriptGameObject::play_cycle))

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