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Luabind will no more crash the engine on a wrong script
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Externals/LuaJIT

Externals/luabind

Externals/luabind.vcxproj

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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{CCD4AFAE-AA10-42C6-A452-FDEE497CCDF1}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">

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