|
1 | 1 | #pragma once |
2 | 2 |
|
3 | | -#include "../xrRender/r__dsgraph_structure.h" |
4 | | -#include "../xrRender/r__occlusion.h" |
| 3 | +#include "Layers/xrRender/D3DXRenderBase.h" |
| 4 | +#include "Layers/xrRender/r__occlusion.h" |
5 | 5 |
|
6 | | -#include "../xrRender/PSLibrary.h" |
| 6 | +#include "Layers/xrRender/PSLibrary.h" |
7 | 7 |
|
8 | 8 | #include "r2_types.h" |
9 | 9 | #include "gl_rendertarget.h" |
10 | | -#include "glRenderDeviceRender.h" |
11 | 10 |
|
12 | | -#include "../xrRender/hom.h" |
13 | | -#include "../xrRender/detailmanager.h" |
14 | | -#include "../xrRender/modelpool.h" |
15 | | -#include "../xrRender/wallmarksengine.h" |
| 11 | +#include "Layers/xrRender/hom.h" |
| 12 | +#include "Layers/xrRender/detailmanager.h" |
| 13 | +#include "Layers/xrRender/modelpool.h" |
| 14 | +#include "Layers/xrRender/wallmarksengine.h" |
16 | 15 |
|
17 | 16 | #include "smap_allocator.h" |
18 | | -#include "../xrRender/light_db.h" |
19 | | -#include "../xrRender/light_render_direct.h" |
20 | | -#include "../xrRender/LightTrack.h" |
| 17 | +#include "Layers/xrRender/light_db.h" |
| 18 | +#include "Layers/xrRender/light_render_direct.h" |
| 19 | +#include "Layers/xrRender/LightTrack.h" |
21 | 20 |
|
22 | | -#include "../xrRender/SkeletonCustom.h" |
23 | | -#include "../../xrEngine/irenderable.h" |
24 | | -#include "../../xrEngine/fmesh.h" |
| 21 | +#include "xrEngine/IRenderable.h" |
| 22 | +#include "xrCore/FMesh.hpp" |
25 | 23 |
|
26 | | -#define HW RImplementation |
| 24 | +class dxRender_Visual; |
27 | 25 |
|
28 | 26 | class CGlow : public IRender_Glow |
29 | 27 | { |
|
0 commit comments