@@ -662,7 +662,6 @@ void LevelGraphDebugRender::DrawNodes()
662662 pvDecompress (vNorm, it->plane ());
663663 PL.build (vertexPos, vNorm);
664664 // create vertices
665- #if 0
666665 auto createVertex = [&](Fplane &pl, const Fvector &v)
667666 {
668667 const Fvector up = {0 , 1 , 0 };
@@ -675,15 +674,6 @@ void LevelGraphDebugRender::DrawNodes()
675674 Fvector v2 = createVertex (PL, {vertexPos.x +st, vertexPos.y , vertexPos.z -st}); // maxX, minZ
676675 Fvector v3 = createVertex (PL, {vertexPos.x +st, vertexPos.y , vertexPos.z +st}); // maxX, maxZ
677676 Fvector v4 = createVertex (PL, {vertexPos.x -st, vertexPos.y , vertexPos.z +st}); // minX, maxZ
678- #else
679- Fvector v, v1, v2, v3, v4;
680- const Fvector up = {0 , 1 , 0 };
681- Fvector PC = vertexPos;
682- v.set (PC.x - st, PC.y , PC.z - st); PL.intersectRayPoint (v, up, v1); v1.mad (v1, PL.n , tt); // minX,minZ
683- v.set (PC.x + st, PC.y , PC.z - st); PL.intersectRayPoint (v, up, v2); v2.mad (v2, PL.n , tt); // maxX,minZ
684- v.set (PC.x + st, PC.y , PC.z + st); PL.intersectRayPoint (v, up, v3); v3.mad (v3, PL.n , tt); // maxX,maxZ
685- v.set (PC.x - st, PC.y , PC.z + st); PL.intersectRayPoint (v, up, v4); v4.mad (v4, PL.n , tt); // minX,maxZ
686- #endif
687677 // render quad
688678 GlobalEnv.DRender ->dbg_DrawTRI (Fidentity, v3, v2, v1, colorT);
689679 GlobalEnv.DRender ->dbg_DrawTRI (Fidentity, v1, v4, v3, colorT);
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