Skip to content

Commit fe6c358

Browse files
committed
Update Engine Changes.txt
1 parent 2aa83a3 commit fe6c358

File tree

1 file changed

+3
-2
lines changed

1 file changed

+3
-2
lines changed

Engine Changes.txt

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,8 @@ source, put a * next to it.
2222
10) Allow more than 2 ammo types per weapon without screwed up/missing UI ammo
2323
count
2424
11) Allow environment mapping for weapons not on DX8 (I found the file
25-
responsible, just need someone to implement it)
25+
responsible, just need someone to implement it) (NOTE: K.D. Says this can't really
26+
be done without it happening indoors too :( )
2627
12) Allow .seq files to be given a stop frame/point (animated blood puddles
2728
underneath bodies anyone?)
2829
13) Allow wallmarks to have bump and bump# usage (for glossy blood and for
@@ -57,7 +58,7 @@ Weapon related changes
5758
3) Different reload sounds for reloading empty vs reloading full - *
5859
4) Add anm_reload_empty to weapons that don't have one - *
5960
5) Animation for misfires - *
60-
6) Weapons can't be reloaded during sprint - *
61+
6) Weapons can't be reloaded during sprint
6162
7) sprint_start and sprint_stop animations for weapons
6263
8) Smoother transition/falloff for weapons using grenade launcher attachments
6364
9) Full-auto pistol class so they display proper empty animations

0 commit comments

Comments
 (0)