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lines changed Original file line number Diff line number Diff line change @@ -22,7 +22,8 @@ source, put a * next to it.
222210) Allow more than 2 ammo types per weapon without screwed up/missing UI ammo
2323 count
242411) Allow environment mapping for weapons not on DX8 (I found the file
25- responsible, just need someone to implement it)
25+ responsible, just need someone to implement it) (NOTE: K.D. Says this can't really
26+ be done without it happening indoors too :( )
262712) Allow .seq files to be given a stop frame/point (animated blood puddles
2728 underneath bodies anyone?)
282913) Allow wallmarks to have bump and bump# usage (for glossy blood and for
@@ -57,7 +58,7 @@ Weapon related changes
57583) Different reload sounds for reloading empty vs reloading full - *
58594) Add anm_reload_empty to weapons that don't have one - *
59605) Animation for misfires - *
60- 6) Weapons can't be reloaded during sprint - *
61+ 6) Weapons can't be reloaded during sprint
61627) sprint_start and sprint_stop animations for weapons
62638) Smoother transition/falloff for weapons using grenade launcher attachments
63649) Full-auto pistol class so they display proper empty animations
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