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Remove memory debug import
1 parent 28c4124 commit 9b1afb2

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4 files changed

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-12
lines changed

4 files changed

+0
-12
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globals.cpp

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#include "sdk.hpp"
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#include "p2sm.hpp"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//---------------------------------------------------------------------------------
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// Interfaces from the engine.
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//---------------------------------------------------------------------------------

p2sm.cpp

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#include "eiface.h" // Server interfacing
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#include "minhook/include/MinHook.h" // MinHook
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//---------------------------------------------------------------------------------
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// The plugin is a static singleton that is exported as an interface
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//---------------------------------------------------------------------------------

scanner.cpp

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#include "globals.hpp"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace Memory {
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#ifndef _WIN32
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inline void __cpuidex(int cpuid[4], int function, int subleaf) {

sdk.cpp

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#include "scanner.hpp"
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#include "p2sm.hpp"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar p2sm_instantrespawn("p2sm_instantrespawn", "0", FCVAR_NONE, "Whether respawning should be instant or not in multiplayer.");
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//---------------------------------------------------------------------------------

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