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// Increase the projected texture limit and disable the game auto-disabling others when there is more than one active. Thanks to \n and BetweenReality with help with these.
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//! Engine limit still exists though with a max of eight env_projectedtextures.
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Log(INFO, true, "Patching max amount of projected textures at once and auto disabling of projected textures...");
#else// Linux Hooking. Due to the way this plugin is structured, it's currently not possible to compile this for Linux. Literally 1984 I know, but I don't have enough time or experience to figure it out by myself. One day.
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#endif
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#if _WIN32
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// MinHook initialization and hooking.
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Log(INFO, true, "Initializing MinHook and hooking functions...");
#else// Linux Hooking. Due to the way this plugin is structured, it's currently not possible to compile this for Linux. Literally 1984 I know, but I don't have enough time or experience to figure it out by myself. One day.
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