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Do a pass on Code cleanup
premake5.lua
files to remove unnecessary includes
Cleanup
#465
opened Apr 16, 2025 by
adriengivry
Update model asset properties to avoid invalid configurations
Editor
Something relative with the editor
Good First Issue
An easy issue for new contributors
QoL
Quality of Life : Something that can improve users productivity
#464
opened Apr 16, 2025 by
adriengivry
Remove Code cleanup
Good First Issue
An easy issue for new contributors
dependdir .. "lua/lib"
from OvEditor and OvGame premake files
Cleanup
#461
opened Apr 15, 2025 by
adriengivry
Remove all dependencies Code cleanup
Project Configuration
Anything related to setuping our projects
.lib
and .dll
in Overload in favour of compilation from sources
Cleanup
#459
opened Apr 15, 2025 by
adriengivry
4 of 8 tasks
Refactor Something that needs a refactoring
ResourceManager
system to introduce the notion of AssetRef
and proper "expiration" support.
Refactoring
#458
opened Apr 15, 2025 by
adriengivry
Dynamically show 2D/3D sound settings on the audio source based on its current state
Editor
Something relative with the editor
Good First Issue
An easy issue for new contributors
QoL
Quality of Life : Something that can improve users productivity
#456
opened Apr 15, 2025 by
adriengivry
Update dependencies in README.md
Documentation
Improvements or additions to documentation
#454
opened Apr 14, 2025 by
adriengivry
Move away from irrklang to a more permissive audio engine
Feature
New feature to the engine
Refactoring
Something that needs a refactoring
#451
opened Apr 14, 2025 by
adriengivry
[Regression] Re-enable use of std::locale when tracy memory profiling is enabled
#450
opened Apr 13, 2025 by
adriengivry
[Regression] Implement a system to programmatically highlight a portion of a plot
Editor
Something relative with the editor
#448
opened Apr 11, 2025 by
adriengivry
Investigate Lua Code cleanup
Good First Issue
An easy issue for new contributors
GetMousePos
function returning FVector3
instead of expected FVector2
Cleanup
#447
opened Apr 10, 2025 by
adriengivry
Material batching: reduce redundant New feature to the engine
Graphics
Graphical feature
Material::Bind
invocations
Feature
#445
opened Apr 9, 2025 by
adriengivry
Add spdlog and use it as our new default logging strategy
Feature
New feature to the engine
Optimization
Optimization related stuff
#444
opened Apr 9, 2025 by
adriengivry
Update our project scripts to use Lua instead of Batch
Feature
New feature to the engine
Project Configuration
Anything related to setuping our projects
#443
opened Apr 8, 2025 by
adriengivry
Missing search bar in hierarchy
Bug
Something isn't working
Critical
Something that should be fixed quickly
Editor
Something relative with the editor
#442
opened Apr 7, 2025 by
adriengivry
Dependencies Update
Feature
New feature to the engine
#436
opened Apr 3, 2025 by
AMRD1234
2 of 5 tasks
FileWatcher and resource auto-reload
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#433
opened Apr 2, 2025 by
adriengivry
3 tasks
Remove user matrix element from UBO
Bug
Something isn't working
Feature
New feature to the engine
Graphics
Graphical feature
#432
opened Apr 2, 2025 by
adriengivry
Add additional GitHub workflows to cover all configurations and backends
Feature
New feature to the engine
Project Configuration
Anything related to setuping our projects
#427
opened Apr 1, 2025 by
adriengivry
Categorize textures in the New feature to the engine
Graphics
Graphical feature
QoL
Quality of Life : Something that can improve users productivity
TextureDebugger
Feature
#426
opened Apr 1, 2025 by
adriengivry
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