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Problem this feature should fix
Velocity isn't used at all in our audio engine, therefore, effects like doppler cannot be applied.
Expected solution
We should update OvAudio to allow an AudioSource to update its velocity. This information could be computed from the audio source's previous frame position. AudioEngine::Update() could be used to request audio sources to store a copy of their position, for the velocity calculation in the next's frame.
The text was updated successfully, but these errors were encountered:
Problem this feature should fix
Velocity isn't used at all in our audio engine, therefore, effects like doppler cannot be applied.
Expected solution
We should update
OvAudio
to allow anAudioSource
to update its velocity. This information could be computed from the audio source's previous frame position.AudioEngine::Update()
could be used to request audio sources to store a copy of their position, for the velocity calculation in the next's frame.The text was updated successfully, but these errors were encountered: