Skip to content

Visual Scripting support #468

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
kryoqa opened this issue Apr 21, 2025 · 3 comments
Open

Visual Scripting support #468

kryoqa opened this issue Apr 21, 2025 · 3 comments
Labels
Feature New feature to the engine

Comments

@kryoqa
Copy link

kryoqa commented Apr 21, 2025

Problem this feature should fix
A Visual Scripting sooution preferable node based that helps designers - Level designers, Narrative designers, Writers, Artists etc to script a game.

Expected solution
Somthing similar to Unreal's Blueprints or Unity's Bolt systems.

@kryoqa kryoqa added the Feature New feature to the engine label Apr 21, 2025
@kryoqa
Copy link
Author

kryoqa commented Apr 21, 2025

https://github.com/SanForgeStudio/LuaNodeEditor

I don't know if this is useful or I might be dumb.

@adriengivry
Copy link
Member

adriengivry commented Apr 21, 2025

That makes a lot of sense, reusing existing tech that can translate nodes into Lua code sounds like a great idea!

@kryoqa
Copy link
Author

kryoqa commented Apr 22, 2025

Found this too :

God of War Ragnarok's Visual Scripting solution :

  1. Link to pdf
  2. Same file but different link

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature New feature to the engine
Development

No branches or pull requests

2 participants