Skip to content

Commit f4c63ed

Browse files
authored
Typo (#324)
Until know -> Until now
1 parent be9327a commit f4c63ed

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

en/11_Compute_Shader.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ Here is a screenshot from this chapter's code. The particles shown here are upda
3838

3939
## Data manipulation
4040

41-
In this tutorial we already learned about different buffer types like vertex and index buffers for passing primitives and uniform buffers for passing data to a shader. And we also used images to do texture mapping. But up until know, we always wrote data using the CPU and only did reads on the GPU.
41+
In this tutorial we already learned about different buffer types like vertex and index buffers for passing primitives and uniform buffers for passing data to a shader. And we also used images to do texture mapping. But up until now, we always wrote data using the CPU and only did reads on the GPU.
4242

4343
An important concept introduced with compute shaders is the ability to arbitrarily read from **and write to** buffers. For this, Vulkan offers two dedicated storage types.
4444

0 commit comments

Comments
 (0)