This source originates from robloxsrc.zip, which was circulating some time ago but has become hard to find.
After a long effort, this repository has been brought to GitHub with many improvements!
To build from the source, refer to BUILDING.md
- Make sure to read it thoroughly to avoid any issues.
Experiencing problems? You can get help via our Discord server or the Issues section.
Want to experience the game in no time? Check out the Releases
Every contribution moves the project forward — we're always open to new helpers!
The pixel-lighting branch is not maintained by me and may be outdated compared to the current branch.
- Numerous new features have been added and we're still improving!
- Compilation-breaking issues have been fixed to ensure all projects work as intended.
- The entire source has been cleaned up for clarity and ease of use.
- Splash Screen and Copyright Dates updated.
- Reverse-engineered several C# libraries and executables using ILSpy to make the source accessible.
- Boost = 1.56.0
- cpp-netlib = 0.11.0-final
- DSBaseClasses = unknown
- OpenSSL = 1.0.0c
- Qt = 4.8.5
- Roblox SDK = unknown
- SDL2 = 2.0.4
- VMProtectWin = 2.13
- w3c-libwww = 5.4.0
- curl = 7.43.0
- zlib = 1.2.8
- glsl-optimizer = unknown
- hlsl2glslfork = unknown
- mojoshader = unknown
- gSOAP = 2.7.10
- RakNet = 5
- Backport/Implement Hitius, Graphictoria and Economy Simulator Features
- Color3uint8
- Color3.fromRGB()
- R15 character support
- Color3uint8
- :Connect() and :Wait()
- New Fonts
- Move unrelated files out of the content\fonts folder
- Support for newer mesh formats
- Add Cyrillic and non-Latin language support
- UTF/Unicode compatibility
- Improve profanity and swear word filter
- Add or port new Lua version
- Support for newer place versions
- Add dark theme for Studio
- Fix in-game recording issues
- Build all projects in the source using the latest Visual Studio version
- Ensure support for the latest C/C++ standards (C++17 or later)
- Enable 64-bit support across all applicable projects
- Undo/Redo does not handle
Color3
properties accurately; they often revert to the nearestBrickColor
value.- This can lead to inconsistencies, especially with
BodyColors
.
- This can lead to inconsistencies, especially with