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Sega Rally 2006, Tokyo Xtreme Racer Drift 2 new patches #536

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@R1C3R21 R1C3R21 commented Apr 2, 2025

Added 1 patch by JakeMR2 (posted in Reddit some time ago, and properly tested without any problem) for Tokyo Xtreme Racer 2. The other ones are by Racer_2 published this time on YouTube (there is a thread on PCSX2 forums but it basically contains the same patches) for Sega Rally 2006.
I also made reformatted the widescreen patch for the latter game in order to comply with pnach 2.0 standards.

Updated patches, relevant changes:

- God of War: Updated the widescreen patch to fix the menu flames.
- X-Men 2: Disabled the widescreen patch because it causes rendering
errors and crashes after level 3. I haven't been able to get a proper
widescreen version.
- Reservoir dogs: Removed 60Hz patch in PAL version, FMVs are not fully
synchronized. Fixed frame rate in FPS patch, now it's accurate.

The rest have been tested without issue.
The render distance patch got modified to be inside one patch only, added the author for the deinterlacing patch, and reverted back the serial number in the patches.
@R1C3R21
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R1C3R21 commented Apr 4, 2025

All games have back their serial number, I have kept the region since it is a multi-region game, and a lot of patches do also include the region in them.

@Mrlinkwii
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It's so people can easily search for the serial / crc for future changes , while I agree some are missing in the top of the file ( that that can be easily fixed) , it's more for a convenience thing :)

)

Disabling Motion Blur and Bloom are essential to have a smoother Burnout
3 experience on lower end devices, and sometimes for even a better
experience in general i.e disabling Motion Blur.
@pgert
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pgert commented Apr 6, 2025

Sega Rally 2006 * NTSC-J * SLPM-66212 * B26172F0

Any comment about this hack?

[Enable full frame mode]
author=felixthecat1970
patch=0,EE,1015AB9C,extended,240601C0
patch=0,EE,10161338,extended,240401C0
patch=0,EE,10161368,extended,240401C0

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R1C3R21 commented Apr 6, 2025

patch=0,EE,1015AB9C,extended,240601C0
patch=0,EE,10161338,extended,240401C0
patch=0,EE,10161368,extended,240401C0

Unless I am missing something, this seems to be the original patch (I can't seem to find the original PCSX2 Forums post, just the attachment link):

gametitle=Sega Rally 2006 (Japan) SLPM_662.12;1) Game CRC = 0xB26172F0
comment=reworked code enable full frame mode by felixthecat1970

// Widescreen Hack by VIRGIN KLM

patch=0,EE,1015AB9C,extended,240601C0
patch=0,EE,10161338,extended,240401C0
patch=0,EE,10161368,extended,240401C0
patch=0,EE,20383AF8,extended,3FC71C71
patch=0,EE,20356EA0,extended,3FC71C71
patch=0,EE,20356EC0,extended,3FC71C71
patch=0,EE,2038445C,extended,00000001
patch=0,EE,20383C3C,extended,3FC00000

Found it: https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=628242#pid628242

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R1C3R21 commented Apr 8, 2025

Well, I have decide to put each render distance patch individually, I wish we could select what percentage manually, but that would require reworking the way PCSX2 deals with PNACH files alltogether.
I also decided to include the latter interlacing patch mentioned at my last comment alongside the one done asasega (asasega's patch was done in 2018 and felixthecat1970's one was published in 2022). Both patches seem to run just fine, so keeping both is a good idea since they work in different ways.

@pgert
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pgert commented Apr 14, 2025

Suggestion:
"Increases the rendering distance by xx% from the default value"
-> "Increases the rendering distance with xx%.".

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R1C3R21 commented Apr 15, 2025

Suggestion: "Increases the rendering distance by xx% from the default value" -> "Increases the rendering distance with xx%.".

Even if that sentence was grammatically correct (is it even one, because I have serious doubts about it), it just sounds way too awkward.

R1C3R21 added 2 commits April 23, 2025 10:55
Some patches did not have an author added to them, and have been put into the pnach for proper attribution. Also, a no interlacing patch for Sly 2 has been added.
@@ -1,21 +1,49 @@
gametitle= Sega Rally 2006 (NTSC-J SLPM-66212)
gametitle= Sega Rally 2006 (NTSC-J - SLPM-66212)
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Extra space at the end.

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10 participants