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Copy file name to clipboardExpand all lines: docs/index.md
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- The plugin should be enabled by default. However, double-check that it is enabled in the **Plugins** menu within Unreal Engine.
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<imgsrc="images/guide_images/plugin_enabled.png"alt="The Vertex Lighting Plugin being enabled"width="400">
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<pstyle="color:#4F7942;"> <b>[💡Dependencies] This plugin depends on the <i>MeshPainting</i> plugin. The MeshPainting plugin is used to paint the icons of the vertex light actors to match their light color or ambient color.</b> </p>
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---
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## How to Use
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### **VertexLighting_Light**
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The `VertexLighting_Light` adds a static or dynamic vertex light to your scene.
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<pstyle="color:#0F52BA;"> <b>[🗒️NOTE] `VertexLighting_Light` is not considered relevant for Level Bounds.</b> </p>
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<pstyle="color:#0F52BA;"> <b>[🗒️NOTE] <i>VertexLighting_Light</i> is not considered relevant for Level Bounds.</b> </p>
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<imgsrc="images/actor_icons/Light.png"alt="The icon of the VertexLighting_Light"width="200">
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#### Default Settings:
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-**Light Color**: Color of the light.
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-*Default*: Hex sRGB - FFFFFFFF | *Type*: Linear Color
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<pstyle="color:#E1C16E;"> <b>[⚠️WARNING] Overridden by color curves for `VertexLighting_Light_Animated`.</b> </p>
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<pstyle="color:#E1C16E;"> <b>[⚠️WARNING] Overridden by color curves for <i>VertexLighting_Light_Animated</i>.</b> </p>
-**Influence to Normal**: Controls how directional the vertex light should be, on a percentage basis. 0% makes the light completely non-directional, while 100% makes it fully directional.
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### **VertexLighting_Light_Animated**
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The `VertexLighting_Light_Animated` adds a static or dynamic vertex light with a color curve to your scene.
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<pstyle="color:#0F52BA;"> <b>[🗒️NOTE] The `VertexLighting_Light_Animated` inherits from `VertexLighting_Light`.</b> </p>
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<pstyle="color:#0F52BA;"> <b>[🗒️NOTE] The <i>VertexLighting_Light_Animated</i> inherits from <i>VertexLighting_Light</i>.</b> </p>
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<imgsrc="images/actor_icons/Light_Animated.png"alt="The icon of the VertexLighting_Light_Animated"width="200">
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