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Change the way PolyMod handles ingame visuals. #101

@johnklipi

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@johnklipi

I am really annoyed by current implementation of visual system in PolyMod, specifically with visual parts handling (We search by the name of the vp go instead of sprite name in the vr class).

That system was written by me when we didnt yet implement custom prefabs, and thus, was basically an extreme mesure.

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