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Adjust Textures & Shaders to new Color system
Mostly Gamma adjustments, some textures needed some more tweaks than just that.
1 parent 7387435 commit 05f2024

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Source/js/pxlRooms/CampfireEnvironment/Assets/RabbitDruidA/workspace.mel

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Source/js/pxlRooms/CampfireEnvironment/CampfireEnvironment.js

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@@ -45,7 +45,7 @@ export class CampfireEnvironment extends RoomEnvironment{
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},
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"stateConnections" : {
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// Non existing states will be ignored and loop'ed, ie "Walk"
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"Sit_Idle" : [ ...Array(6).fill("Sit_Idle"), ...Array(6).fill("Sit_Stoke"), ...Array(4).fill("Sit_Look")],
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"Sit_Idle" : [ ...Array(6).fill("Sit_Idle"), ...Array(6).fill("Sit_Stoke"), ...Array(5).fill("Sit_Look")],
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"Sit_Stoke" : ["Sit_Idle"],
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"Sit_Look" : ["Sit_Idle"]
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}

Source/js/pxlRooms/CampfireEnvironment/Shaders.js

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@@ -759,7 +759,7 @@ export function grassClusterFrag(){
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// Match general color ambiance of scene
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Cd.rgb *= .4 + vCampfireInf*.25 * vCd.y;
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Cd.rgb *= .23 + vCampfireInf*.25 * vCd.y;
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// -- -- --
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