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Projects dates and spacing
Wanted to add the year of each project and a header bottom bar
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docs/pages/aboutMe/whatAmI.js

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</div>
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<div class='procPagesAboutMe-subHeaderStyle'>
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<span>Note : 25+ years of using 'Native Javascript' <span class="textShrink">(since I was a kid)</span>; but little React & Next.js knowledge.
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<span>Note : 25+ years of using 'Native Javascript' <span class="textShrink">(since I was a kid)</span>; but little React & Next.js experience.
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<br>&nbsp;&nbsp; So I'm better dev'ing modules, middleware, & backends.
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<br>&nbsp;&nbsp; Like, I wrote this site's single-page system in 'vanilla' JS for the fun of it.</span>
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</div>

docs/pages/projects/Metal-Asylum.js

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'navStyle' : ['hideOnMobile'],
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'media' : [],
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'content' : `
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<div class="procPagesProjectsHeaderStyle"><a href='http://www.metal-asylum.net' class="textBump" target='_blank'>Metal-Asylum.net</a></div>
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<div class="procPagesProjectsHeaderStyle"><a href='http://www.metal-asylum.net' class="textBump" target='_blank'>Metal-Asylum.net</a></div> <span class="textDrinkMeAlice textItalic">2008+</span>
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<br><span class="textShrink textItalic textName ">Language - <span class="textBold">JavaScript & GLSL ES</span></span>
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<div class="pppHBar"></div>
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<div class="procPagesProjectsDescriptionStyle">My main site - an earlier version of <span class="textNudge">pxlNav</span>,
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<br>But this time you can walk around and jump - Best on desktop
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<br><br>It changes every couple'a years, never quite getting to a state of being “done,” yet always a shotgun blast of different dev work.
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It changes every couple'a years, never quite getting to a state of being “done,” yet always a shotgun blast of different dev work.
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<br><br>Currently a real-time first-person Cabin in the woods, well, a forest with less trees than desired...
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<br>Since it's pxlNav, and like this site, if you hit <span class='textBoldBox'>Y</span> on your keyboard, the shader editor will pop up.

docs/pages/projects/NeurousNet.js

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},
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'content' : `
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<div class="procPagesProjectsHeaderStyle"><a href='http://www.neurous.net' class="textBump" target='_blank'>Neurous.net</a></div>
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<div class="procPagesProjectsHeaderStyle"><a href='http://www.neurous.net' class="textBump" target='_blank'>Neurous.net</a> <span class="textDrinkMeAlice textItalic">2017</span></div>
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<span class="textShrink textItalic textName ">Language - <span class="textBold">JavaScript</span></span>
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<div class="pppHBar"></div>
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<div class="procPagesProjectsDescriptionStyle"> <span class="textNudge">*More fun on phone!*</span>
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<br>&nbsp;&nbsp;&nbsp;&nbsp; A few day project.
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<br>&nbsp;&nbsp; Just a page you can play around with particles. A random project to make a custom emitter and particle class structure in javascript.

docs/pages/projects/dwitter.js

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},
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'content' : `
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<a href='https://dwitter.net/u/trancor' class="textBump" target='_blank'>Dwitter</a>
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<br>My account on a javaScript code golfing website
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<br>
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<br>'Code Golfing' is the art of annoying your coworkers + devs,
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<a href='https://dwitter.net/u/trancor' class="textBump" target='_blank'>Dwitter</a> <span class="textDrinkMeAlice textItalic">2018+</span>
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<br><span class="textBump">My account on a javaScript code golfing website</span>
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<br><span class="textShrink textItalic textName ">Language - <span class="textBold">JavaScript</span></span>
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<div class="pppHBar"></div>
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'Code Golfing' is the art of annoying your coworkers + devs,
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<br>&nbsp;&nbsp; By writing the most obtuse code as possible,
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<br>&nbsp;&nbsp;&nbsp;&nbsp; In the fewest characters you can.
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docs/pages/projects/procPromo.js

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'content' : `
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<a href='https://github.com/ProcStack/procPromo_ShaderPack' class='procPagesRepoLinkStyle' target='_blank'>procPromo Shader Pack</a>
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<br>A shader pack for Minecraft, used through Optifine.
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<br>
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<br>I started writing procPromo in the spring of 2022 as a way to learn GLSL,
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<a href='https://github.com/ProcStack/procPromo_ShaderPack' class='procPagesRepoLinkStyle' target='_blank'>procPromo Shader Pack</a> <span class="textDrinkMeAlice textItalic">2022-2025</span>
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<br><span class="textBump">A shader pack for Minecraft, used through Optifine.</span>
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<br><span class="textShrink textItalic textName ">Language - <span class="textBold">GLSL 1.2 & 3.2+</span></span>
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<br><span class="textShrink textItalic textName ">File Count - <span class="textBold">177</span></span>
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<div class="pppHBar"></div>
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I started writing procPromo in the spring of 2022 as a way to learn GLSL,
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<br>&nbsp;&nbsp; Figured, if I was already playing mindcraft, might as well make it look cool too;
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<br>&nbsp;&nbsp;&nbsp;&nbsp; Like when buildings the 2 builds in the images above.
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docs/pages/projects/procstackgithubio.js

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'navStyle' : ['hideOnMobile'],
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'content' : `
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<a href='https://github.com/ProcStack/procstack.github.io' class='procPagesRepoLinkStyle' target='_blank'>procstack.github.io github repository</a>
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<br>Eyyyyy, check out this sites code! It mostly has examples of pxlNav rooms and a page & content system I wrote.
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<a href='https://github.com/ProcStack/procstack.github.io' class='procPagesRepoLinkStyle' target='_blank'>procstack.github.io github repository</a> <span class="textDrinkMeAlice textItalic">2024-2025</span>
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<br><span class="textShrink textItalic textName ">Language - <span class="textBold">Javascript</span></span>
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<div class="pppHBar"></div>
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Eyyyyy, check out this sites code! It mostly has examples of pxlNav rooms and a page & content system I wrote.
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`,
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};

docs/pages/projects/pxlCam.js

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'content' : `
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<div class="procPagesProjectsHeaderStyle"><a href='https://pxlmancer.com/gl/pxlCam' class="textBump" target='_blank'>pxlCam</a></div>
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<div class="procPagesProjectsDescriptionStyle"> <span class="textNudge">*Use on phone!!*</span>
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<br>&nbsp;&nbsp;&nbsp;&nbsp; A few day project.
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<br>&nbsp;&nbsp; - Tap the right arrows to switch between the cameras.
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<br>&nbsp;&nbsp; - Tap the triple down arrow to change the filter.
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<br>&nbsp;&nbsp; - The lightning bolt will make the screen white in selfie mode; use your phones light with your back camera
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<br>&nbsp;&nbsp; - The grid toggles the overlay you can use to align and position your shot
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<div class="procPagesProjectsHeaderStyle"><a href='https://pxlmancer.com/gl/pxlCam' class="textBump" target='_blank'>pxlCam</a> <span class="textDrinkMeAlice textItalic">2020</span></div>
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<span class="textBump">A photo filter camera web app</span>
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<span class="textShrink textItalic textName ">Languages - <span class="textBold">Javascript & GLSL ES</span></span>
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<div class="pppHBar"></div>
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<div class="procPagesProjectsDescriptionStyle">
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<span class="textNudge">*Use on phone!!*</span>
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<br>&nbsp;&nbsp;&nbsp;&nbsp; A few day project.
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<br>&nbsp;&nbsp; - Tap the right arrows to switch between the cameras.
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<br>&nbsp;&nbsp; - Tap the triple down arrow to change the filter.
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<br>&nbsp;&nbsp; - The lightning bolt will make the screen white in selfie mode; use your phones light with your back camera
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<br>&nbsp;&nbsp; - The grid toggles the overlay you can use to align and position your shot
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<br>&nbsp;&nbsp; - Tap & drag left/right or up/down to change the current filter's hue shifting or edge detection size & brightness
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<br>
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<br> Each filter has a different effect for the finger drag + direction, so play around with it!
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<br>&nbsp;&nbsp; - Tap & drag left/right or up/down to change the current filter's hue shifting or edge detection size & brightness
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<br>
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<br> Each filter has a different effect for the finger drag + direction, so play around with it!
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<br>
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<br>
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<br> This is a camera filter web site I wrote with interactive color and edge effects opengl shaders,
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<br>
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<br> I've added camera checks + access, resolution checkings + switching
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<br>&nbsp;&nbsp; The photo-bin temp photo storage handling. Once you take a photo, a thumbnail will appear. Tap the icon to load a screen to save the image to any number of resoultions. Tap a resolution to load the file size, if you want to send the photo on discord or something.
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<br>
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<br>
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<br>
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<br> This is a camera filter web site I wrote with interactive color and edge effects opengl shaders,
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<br>
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<br> I've added camera checks + access, resolution checkings + switching
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<br>&nbsp;&nbsp; The photo-bin temp photo storage handling. Once you take a photo, a thumbnail will appear. Tap the icon to load a screen to save the image to any number of resoultions. Tap a resolution to load the file size, if you want to send the photo on discord or something.
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<br>
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<br>&nbsp;&nbsp;&nbsp;&nbsp; And your multiple phone cameras in-browser.
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</div>
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<br>&nbsp;&nbsp;&nbsp;&nbsp; And your multiple phone cameras in-browser.
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<br>
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</div>
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`,
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};

docs/pages/projects/pxlTextGenerator.js

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'content' : `
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<a href='https://github.com/ProcStack/pxlTextGenerator' class='procPagesRepoLinkStyle' target='_blank'>pxlTextGenerator</a>
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<br>Text to handwriting generator
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<br>
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<br>Created to capture the personality of one of my characters, Diece; the very one who lives in the cabin of Metal-Asylum.net.
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<a href='https://github.com/ProcStack/pxlTextGenerator' class='procPagesRepoLinkStyle' target='_blank'>pxlTextGenerator</a> <span class="textDrinkMeAlice textItalic">2018-2019</span>
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<br><span class="textBump">Text to handwriting generator</span>
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<br><span class="textShrink textItalic textName ">Language - <span class="textBold">Python</span></span>
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<div class="pppHBar"></div>
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Created to capture the personality of one of my characters, Diece; the very one who lives in the cabin of Metal-Asylum.net.
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<br>Letting them write the very words written in the tome perched upon the desk.
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<br>A segmenter, labeler, and scripting language was written to allow saving individual characters, variants, and written pages, with text effects like opacity, scale, and kearning.
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docs/pages/projects/pxlVisualizer.js

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'content' : `
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<a href='https://github.com/ProcStack/pxlVisualizer' class='procPagesRepoLinkStyle' target='_blank'>pxlVisualizer</a>
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<br>Trippy visuals, using OpelGL and C++ through OpenFrameWorks in 2019.
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<br>
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<br>Originally written in Python for PyGame, decided it would be a fun project to learn C++ on.
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<a href='https://github.com/ProcStack/pxlVisualizer' class='procPagesRepoLinkStyle' target='_blank'>pxlVisualizer</a> <span class="textDrinkMeAlice textItalic">2019</span>
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<br><span class="textBump">Different switchable trippy visuals</span>
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<br><span class="textShrink textItalic textName ">Language - <span class="textBold">C++ / OpenFrameWorks</span></span>
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<div class="pppHBar"></div>
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Originally written in Python for PyGame, decided it would be a fun project to learn C++ on.
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`,
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};

docs/pages/projects/pxlmancer.js

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'content' : `
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<div class="procPagesProjectsHeaderStyle"><a href='https://pxlmancer.com' class="textBump" target='_blank'>pxlmancer.com</a></div>
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&nbsp;&nbsp; A full drawing/painting app on desktop, a fun fidget toy on mobile.
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<br>On'n'off multi-year project (2014-2019) to make a full fledge drawing site with layer support, brush types, vector tools, brush effects (cpu based pixel effects, this was pre-learning about opengl shaders or webgl)
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<div class="procPagesProjectsHeaderStyle"><a href='https://pxlmancer.com' class="textBump" target='_blank'>pxlmancer.com</a> <span class="textDrinkMeAlice textItalic">2014-2019</span></div>
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<span class="textBump">A full drawing/painting app on desktop, a fun fidget toy on mobile.</span>
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<br><span class="textShrink textItalic textName ">Languages - <span class="textBold">JavaScript & JQuery</span></span>
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<div class="pppHBar"></div>
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On'n'off multi-year project to make a full fledge drawing site with layer support, brush types, vector tools, brush effects (cpu based pixel effects, this was pre-learning about opengl shaders or webgl)
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<br>
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<br>

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