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  • Build System where submodules or dependencies are managed beforehand, so that it doesn't slow down development of the Engine and Editor projects.

    No due date
    2/2 issues closed
  • A basic entity-component-system (ECS) that supports access and management of entities and components throughout the engine and editor.

    No due date
    6/7 issues closed
  • No due date
    2/3 issues closed