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Description
Can the new command structure found in the Phantom be included in this mod?
Example commands:
knob('*Target Aspect', { 'Tail', 'Aft', 'Forward', 'Nose', 'Wide' }, nil, device_commands.RADAR_WSO_ASPECT_KNOB, device_commands.RADAR_WSO_ASPECT_KNOB_INC_DEC, device_commands.RADAR_WSO_ASPECT_KNOB_NEXT, device_commands.RADAR_WSO_ASPECT_KNOB_AXIS, bind_templates.radar_panel()),
push_button('*Pave Spike Reject Override', device_commands.WSO_TGT_DESIGNATOR_REJECT_OVERRIDE_BUTTON, device_commands.WSO_TGT_DESIGNATOR_REJECT_OVERRIDE_BUTTON_AXIS, bind_templates.target_designator_set_control()),
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