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@alex-y-z alex-y-z commented Oct 4, 2025

The server assumes network ownership of characters on death, leading to some jarring ragdoll stretching/mangling.

By allowing the server to disable Enum.HumanoidStateType.Dead after a humanoid enters that state, the client can reclaim ownership without breaking respawn behavior. This state change still results in brief server ownership, but the core visual issues are resolved.

@unrooot unrooot requested a review from Quenty October 4, 2025 10:50
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