RPGM Archive Decrypter is a RPG Maker Decrypter rewrite in Rust (BLAZINGLY FAST 🔥). It can be used to extract encrypted archives of RPG Maker XP/VX/VXAce game engines. It is faster and lighter than RPG Maker Decrypter, and also has NO requirements to run, except a working PC.
And also features much more cleaner code!
Get required binaries in Releases section.
One with .exe extension is for Windows, without it - is for Linux.
Call rpgmad -h for help.
Extract encrypted .rgss RPG Maker archives.
Usage: rpgmad.exe [OPTIONS]
Options:
-i, --input-path <INPUT_PATH> Path to the .rgss file or directory containing it
-o, --output-path <OUTPUT_PATH> Output directory
-f, --force Overwrite existing files
-h, --help Print help
For example, to extract archive to same same directory where it exists:
rpgmad C:/RPGMakerGame/Archive.rgssad.
You can omit the file name, program will find it automatically: rpgmad C:/RPGMakerGame.
Or just rpgmad if you're already in game directory.
You can recongnize archives by their extensions: rgssad, rgss2a, rgss3a.
Full-featured GUI will maybe come out someday. Not sure in a relevancy.
Requirements: rustup with installed Rust toolchain, linker (gcc, llvm or msvc).
Clone the repository and compile with cargo b -r.
I'm not really skilled in tests, but the validity of output files is tested the following ways:
- Of images, using image viewers.
- Of rx/rvdata files, using rvpacker-txt-rs.
As long as these tests succesful, there shouldn't be any bugs.
Project is licensed under WTFPL.