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WebXRControllerPointerSelection.ts
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import { WebXRFeaturesManager, WebXRFeatureName } from "../webXRFeaturesManager";
import type { WebXRSessionManager } from "../webXRSessionManager";
import type { AbstractMesh } from "../../Meshes/abstractMesh";
import type { Observer } from "../../Misc/observable";
import type { WebXRInput } from "../webXRInput";
import type { WebXRInputSource } from "../webXRInputSource";
import type { Scene } from "../../scene";
import type { WebXRControllerComponent } from "../motionController/webXRControllerComponent";
import type { Nullable } from "../../types";
import { Matrix, Vector3 } from "../../Maths/math.vector";
import { Color3 } from "../../Maths/math.color";
import { Axis } from "../../Maths/math.axis";
import { StandardMaterial } from "../../Materials/standardMaterial";
import { CreateCylinder } from "../../Meshes/Builders/cylinderBuilder";
import { CreateTorus } from "../../Meshes/Builders/torusBuilder";
import { Ray } from "../../Culling/ray";
import { PickingInfo } from "../../Collisions/pickingInfo";
import { WebXRAbstractFeature } from "./WebXRAbstractFeature";
import { UtilityLayerRenderer } from "../../Rendering/utilityLayerRenderer";
import type { WebXRAbstractMotionController } from "../motionController/webXRAbstractMotionController";
import type { WebXRCamera } from "../webXRCamera";
import type { Node } from "../../node";
import { Viewport } from "../../Maths/math.viewport";
import type { Mesh } from "../../Meshes/mesh";
import { Tools } from "../../Misc/tools";
/**
* Options interface for the pointer selection module
*/
export interface IWebXRControllerPointerSelectionOptions {
/**
* if provided, this scene will be used to render meshes.
*/
customUtilityLayerScene?: Scene;
/**
* Disable the pointer up event when the xr controller in screen and gaze mode is disposed (meaning - when the user removed the finger from the screen)
* If not disabled, the last picked point will be used to execute a pointer up event
* If disabled, pointer up event will be triggered right after the pointer down event.
* Used in screen and gaze target ray mode only
*/
disablePointerUpOnTouchOut: boolean;
/**
* For gaze mode for tracked-pointer / controllers (time to select instead of button press)
*/
forceGazeMode: boolean;
/**
* Factor to be applied to the pointer-moved function in the gaze mode. How sensitive should the gaze mode be when checking if the pointer moved
* to start a new countdown to the pointer down event.
* Defaults to 1.
*/
gazeModePointerMovedFactor?: number;
/**
* Different button type to use instead of the main component
*/
overrideButtonId?: string;
/**
* use this rendering group id for the meshes (optional)
*/
renderingGroupId?: number;
/**
* The amount of time in milliseconds it takes between pick found something to a pointer down event.
* Used in gaze modes. Tracked pointer uses the trigger, screen uses touch events
* 3000 means 3 seconds between pointing at something and selecting it
*/
timeToSelect?: number;
/**
* Should meshes created here be added to a utility layer or the main scene
*/
useUtilityLayer?: boolean;
/**
* Optional WebXR camera to be used for gaze selection
*/
gazeCamera?: WebXRCamera;
/**
* the xr input to use with this pointer selection
*/
xrInput: WebXRInput;
/**
* Should the scene pointerX and pointerY update be disabled
* This is required for fullscreen AR GUI, but might slow down other experiences.
* Disable in VR, if not needed.
* The first rig camera (left eye) will be used to calculate the projection
*/
disableScenePointerVectorUpdate: boolean;
/**
* Enable pointer selection on all controllers instead of switching between them
*/
enablePointerSelectionOnAllControllers?: boolean;
/**
* The preferred hand to give the pointer selection to. This will be prioritized when the controller initialize.
* If switch is enabled, it will still allow the user to switch between the different controllers
*/
preferredHandedness?: XRHandedness;
/**
* Disable switching the pointer selection from one controller to the other.
* If the preferred hand is set it will be fixed on this hand, and if not it will be fixed on the first controller added to the scene
*/
disableSwitchOnClick?: boolean;
/**
* The maximum distance of the pointer selection feature. Defaults to 100.
*/
maxPointerDistance?: number;
/**
* A function that will be called when a new selection mesh is generated.
* This function should return a mesh that will be used as the selection mesh.
* The default is a torus with a 0.01 diameter and 0.0075 thickness .
*/
customSelectionMeshGenerator?: () => Mesh;
/**
* A function that will be called when a new laser pointer mesh is generated.
* This function should return a mesh that will be used as the laser pointer mesh.
* The height (y) of the mesh must be 1.
*/
customLasterPointerMeshGenerator?: () => AbstractMesh;
/**
* Use the grip space instead of the pointer space for selection, if available.
*/
forceGripIfAvailable?: boolean;
/**
* If set to true, the hand rays will be disabled and the user will be able to look and pick objects.
* This requires system support (like in the vision OS) and will not work in all systems.
* @experimental - this is an experimental feature and might change int he future
*/
lookAndPickMode?: boolean;
}
/**
* A module that will enable pointer selection for motion controllers of XR Input Sources
*/
export class WebXRControllerPointerSelection extends WebXRAbstractFeature {
private static _IdCounter = 200;
private _attachController = (xrController: WebXRInputSource) => {
if (this._controllers[xrController.uniqueId]) {
// already attached
return;
}
const { laserPointer, selectionMesh } = this._generateNewMeshPair(this._options.forceGripIfAvailable && xrController.grip ? xrController.grip : xrController.pointer);
// get two new meshes
this._controllers[xrController.uniqueId] = {
xrController,
laserPointer,
selectionMesh,
meshUnderPointer: null,
pick: null,
tmpRay: new Ray(new Vector3(), new Vector3()),
disabledByNearInteraction: false,
id: WebXRControllerPointerSelection._IdCounter++,
};
if (this._attachedController) {
if (
!this._options.enablePointerSelectionOnAllControllers &&
this._options.preferredHandedness &&
xrController.inputSource.handedness === this._options.preferredHandedness
) {
this._attachedController = xrController.uniqueId;
}
} else {
if (!this._options.enablePointerSelectionOnAllControllers) {
this._attachedController = xrController.uniqueId;
}
}
switch (xrController.inputSource.targetRayMode) {
case "tracked-pointer":
return this._attachTrackedPointerRayMode(xrController);
case "gaze":
return this._attachGazeMode(xrController);
case "screen":
case "transient-pointer":
return this._attachScreenRayMode(xrController);
}
};
private _controllers: {
[controllerUniqueId: string]: {
xrController?: WebXRInputSource;
webXRCamera?: WebXRCamera;
selectionComponent?: WebXRControllerComponent;
onButtonChangedObserver?: Nullable<Observer<WebXRControllerComponent>>;
onFrameObserver?: Nullable<Observer<XRFrame>>;
laserPointer: AbstractMesh;
selectionMesh: AbstractMesh;
meshUnderPointer: Nullable<AbstractMesh>;
pick: Nullable<PickingInfo>;
id: number;
tmpRay: Ray;
disabledByNearInteraction: boolean;
// event support
eventListeners?: { [event in XREventType]?: (event: XRInputSourceEvent) => void };
screenCoordinates?: { x: number; y: number };
pointerDownTriggered?: boolean;
finalPointerUpTriggered?: boolean;
};
} = {};
private _scene: Scene;
private _tmpVectorForPickCompare = new Vector3();
private _attachedController: string;
/**
* The module's name
*/
public static readonly Name = WebXRFeatureName.POINTER_SELECTION;
/**
* The (Babylon) version of this module.
* This is an integer representing the implementation version.
* This number does not correspond to the WebXR specs version
*/
public static readonly Version = 1;
/**
* Disable lighting on the laser pointer (so it will always be visible)
*/
public disablePointerLighting: boolean = true;
/**
* Disable lighting on the selection mesh (so it will always be visible)
*/
public disableSelectionMeshLighting: boolean = true;
/**
* Should the laser pointer be displayed
*/
public displayLaserPointer: boolean = true;
/**
* Should the selection mesh be displayed (The ring at the end of the laser pointer)
*/
public displaySelectionMesh: boolean = true;
/**
* This color will be set to the laser pointer when selection is triggered
*/
public laserPointerPickedColor: Color3 = new Color3(0.9, 0.9, 0.9);
/**
* Default color of the laser pointer
*/
public laserPointerDefaultColor: Color3 = new Color3(0.7, 0.7, 0.7);
/**
* default color of the selection ring
*/
public selectionMeshDefaultColor: Color3 = new Color3(0.8, 0.8, 0.8);
/**
* This color will be applied to the selection ring when selection is triggered
*/
public selectionMeshPickedColor: Color3 = new Color3(0.3, 0.3, 1.0);
/**
* Optional filter to be used for ray selection. This predicate shares behavior with
* scene.pointerMovePredicate which takes priority if it is also assigned.
*/
public raySelectionPredicate: (mesh: AbstractMesh) => boolean;
/**
* constructs a new background remover module
* @param _xrSessionManager the session manager for this module
* @param _options read-only options to be used in this module
*/
constructor(
_xrSessionManager: WebXRSessionManager,
private readonly _options: IWebXRControllerPointerSelectionOptions
) {
super(_xrSessionManager);
this._scene = this._xrSessionManager.scene;
// force look and pick mode if using WebXR on safari, assuming it is vision OS
// Only if not explicitly set. If set to false, it will not be forced
if (this._options.lookAndPickMode === undefined && (this._scene.getEngine()._badDesktopOS || this._scene.getEngine()._badOS)) {
this._options.lookAndPickMode = true;
}
// look and pick mode extra state changes
if (this._options.lookAndPickMode) {
this._options.enablePointerSelectionOnAllControllers = true;
this.displayLaserPointer = false;
}
}
/**
* attach this feature
* Will usually be called by the features manager
*
* @returns true if successful.
*/
public attach(): boolean {
if (!super.attach()) {
return false;
}
this._options.xrInput.controllers.forEach(this._attachController);
this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController, true);
this._addNewAttachObserver(
this._options.xrInput.onControllerRemovedObservable,
(controller) => {
// REMOVE the controller
this._detachController(controller.uniqueId);
},
true
);
this._scene.constantlyUpdateMeshUnderPointer = true;
if (this._options.gazeCamera) {
const webXRCamera = this._options.gazeCamera;
const { laserPointer, selectionMesh } = this._generateNewMeshPair(webXRCamera);
this._controllers["camera"] = {
webXRCamera,
laserPointer,
selectionMesh,
meshUnderPointer: null,
pick: null,
tmpRay: new Ray(new Vector3(), new Vector3()),
disabledByNearInteraction: false,
id: WebXRControllerPointerSelection._IdCounter++,
};
this._attachGazeMode();
}
return true;
}
/**
* detach this feature.
* Will usually be called by the features manager
*
* @returns true if successful.
*/
public detach(): boolean {
if (!super.detach()) {
return false;
}
Object.keys(this._controllers).forEach((controllerId) => {
this._detachController(controllerId);
});
return true;
}
/**
* Will get the mesh under a specific pointer.
* `scene.meshUnderPointer` will only return one mesh - either left or right.
* @param controllerId the controllerId to check
* @returns The mesh under pointer or null if no mesh is under the pointer
*/
public getMeshUnderPointer(controllerId: string): Nullable<AbstractMesh> {
if (this._controllers[controllerId]) {
return this._controllers[controllerId].meshUnderPointer;
} else {
return null;
}
}
/**
* Get the xr controller that correlates to the pointer id in the pointer event
*
* @param id the pointer id to search for
* @returns the controller that correlates to this id or null if not found
*/
public getXRControllerByPointerId(id: number): Nullable<WebXRInputSource> {
const keys = Object.keys(this._controllers);
for (let i = 0; i < keys.length; ++i) {
if (this._controllers[keys[i]].id === id) {
return this._controllers[keys[i]].xrController || null;
}
}
return null;
}
/**
* @internal
*/
public _getPointerSelectionDisabledByPointerId(id: number): boolean {
const keys = Object.keys(this._controllers);
for (let i = 0; i < keys.length; ++i) {
if (this._controllers[keys[i]].id === id) {
return this._controllers[keys[i]].disabledByNearInteraction;
}
}
return true;
}
/**
* @internal
*/
public _setPointerSelectionDisabledByPointerId(id: number, state: boolean) {
const keys = Object.keys(this._controllers);
for (let i = 0; i < keys.length; ++i) {
if (this._controllers[keys[i]].id === id) {
this._controllers[keys[i]].disabledByNearInteraction = state;
return;
}
}
}
private _identityMatrix = Matrix.Identity();
private _screenCoordinatesRef = Vector3.Zero();
private _viewportRef = new Viewport(0, 0, 0, 0);
protected _onXRFrame(_xrFrame: XRFrame) {
Object.keys(this._controllers).forEach((id) => {
// look and pick mode
// only do this for the selected pointer
const controllerData = this._controllers[id];
if (this._options.lookAndPickMode && controllerData.xrController?.inputSource.targetRayMode !== "transient-pointer") {
return;
}
if ((!this._options.enablePointerSelectionOnAllControllers && id !== this._attachedController) || controllerData.disabledByNearInteraction) {
controllerData.selectionMesh.isVisible = false;
controllerData.laserPointer.isVisible = false;
controllerData.pick = null;
return;
}
controllerData.laserPointer.isVisible = this.displayLaserPointer;
let controllerGlobalPosition: Vector3;
// Every frame check collisions/input
if (controllerData.xrController) {
controllerGlobalPosition =
this._options.forceGripIfAvailable && controllerData.xrController.grip
? controllerData.xrController.grip.position
: controllerData.xrController.pointer.position;
controllerData.xrController.getWorldPointerRayToRef(controllerData.tmpRay, this._options.forceGripIfAvailable);
} else if (controllerData.webXRCamera) {
controllerGlobalPosition = controllerData.webXRCamera.position;
controllerData.webXRCamera.getForwardRayToRef(controllerData.tmpRay);
} else {
return;
}
if (this._options.maxPointerDistance) {
controllerData.tmpRay.length = this._options.maxPointerDistance;
}
// update pointerX and pointerY of the scene. Only if the flag is set to true!
if (!this._options.disableScenePointerVectorUpdate && controllerGlobalPosition) {
const scene = this._xrSessionManager.scene;
const camera = this._options.xrInput.xrCamera;
if (camera) {
camera.viewport.toGlobalToRef(scene.getEngine().getRenderWidth() / camera.rigCameras.length, scene.getEngine().getRenderHeight(), this._viewportRef);
Vector3.ProjectToRef(controllerGlobalPosition, this._identityMatrix, camera.getTransformationMatrix(), this._viewportRef, this._screenCoordinatesRef);
// stay safe
if (
typeof this._screenCoordinatesRef.x === "number" &&
typeof this._screenCoordinatesRef.y === "number" &&
!isNaN(this._screenCoordinatesRef.x) &&
!isNaN(this._screenCoordinatesRef.y) &&
this._screenCoordinatesRef.x !== Infinity &&
this._screenCoordinatesRef.y !== Infinity
) {
scene.pointerX = this._screenCoordinatesRef.x;
scene.pointerY = this._screenCoordinatesRef.y;
controllerData.screenCoordinates = {
x: this._screenCoordinatesRef.x,
y: this._screenCoordinatesRef.y,
};
}
}
}
let utilityScenePick = null;
if (this._utilityLayerScene) {
utilityScenePick = this._utilityLayerScene.pickWithRay(controllerData.tmpRay, this._utilityLayerScene.pointerMovePredicate || this.raySelectionPredicate);
}
const originalScenePick = this._scene.pickWithRay(controllerData.tmpRay, this._scene.pointerMovePredicate || this.raySelectionPredicate);
if (!utilityScenePick || !utilityScenePick.hit) {
// No hit in utility scene
controllerData.pick = originalScenePick;
} else if (!originalScenePick || !originalScenePick.hit) {
// No hit in original scene
controllerData.pick = utilityScenePick;
} else if (utilityScenePick.distance < originalScenePick.distance) {
// Hit is closer in utility scene
controllerData.pick = utilityScenePick;
} else {
// Hit is closer in original scene
controllerData.pick = originalScenePick;
}
if (controllerData.pick && controllerData.xrController) {
controllerData.pick.aimTransform = controllerData.xrController.pointer;
controllerData.pick.gripTransform = controllerData.xrController.grip || null;
controllerData.pick.originMesh = controllerData.xrController.pointer;
}
const pick = controllerData.pick;
if (pick && pick.pickedPoint && pick.hit) {
// Update laser state
this._updatePointerDistance(controllerData.laserPointer, pick.distance);
// Update cursor state
controllerData.selectionMesh.position.copyFrom(pick.pickedPoint);
controllerData.selectionMesh.scaling.x = Math.sqrt(pick.distance);
controllerData.selectionMesh.scaling.y = Math.sqrt(pick.distance);
controllerData.selectionMesh.scaling.z = Math.sqrt(pick.distance);
// To avoid z-fighting
const pickNormal = this._convertNormalToDirectionOfRay(pick.getNormal(true), controllerData.tmpRay);
const deltaFighting = 0.001;
controllerData.selectionMesh.position.copyFrom(pick.pickedPoint);
if (pickNormal) {
const axis1 = Vector3.Cross(Axis.Y, pickNormal);
const axis2 = Vector3.Cross(pickNormal, axis1);
Vector3.RotationFromAxisToRef(axis2, pickNormal, axis1, controllerData.selectionMesh.rotation);
controllerData.selectionMesh.position.addInPlace(pickNormal.scale(deltaFighting));
}
controllerData.selectionMesh.isVisible = true && this.displaySelectionMesh;
controllerData.meshUnderPointer = pick.pickedMesh;
} else {
controllerData.selectionMesh.isVisible = false;
this._updatePointerDistance(controllerData.laserPointer, 1);
controllerData.meshUnderPointer = null;
}
});
}
private get _utilityLayerScene() {
return this._options.customUtilityLayerScene || UtilityLayerRenderer.DefaultUtilityLayer.utilityLayerScene;
}
private _attachGazeMode(xrController?: WebXRInputSource) {
const controllerData = this._controllers[(xrController && xrController.uniqueId) || "camera"];
// attached when touched, detaches when raised
const timeToSelect = this._options.timeToSelect || 3000;
const sceneToRenderTo = this._options.useUtilityLayer ? this._utilityLayerScene : this._scene;
let oldPick = new PickingInfo();
const discMesh = CreateTorus(
"selection",
{
diameter: 0.0035 * 15,
thickness: 0.0025 * 6,
tessellation: 20,
},
sceneToRenderTo
);
discMesh.isVisible = false;
discMesh.isPickable = false;
discMesh.parent = controllerData.selectionMesh;
let timer = 0;
let downTriggered = false;
const pointerEventInit: PointerEventInit = {
pointerId: controllerData.id,
pointerType: "xr",
};
controllerData.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(() => {
if (!controllerData.pick) {
return;
}
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
controllerData.laserPointer.material!.alpha = 0;
discMesh.isVisible = false;
if (controllerData.pick.hit) {
if (!this._pickingMoved(oldPick, controllerData.pick)) {
if (timer > timeToSelect / 10) {
discMesh.isVisible = true;
}
timer += this._scene.getEngine().getDeltaTime();
if (timer >= timeToSelect) {
this._scene.simulatePointerDown(controllerData.pick, pointerEventInit);
// this pointerdown event is not setting the controllerData.pointerDownTriggered to avoid a pointerUp event when this feature is detached
downTriggered = true;
// pointer up right after down, if disable on touch out
if (this._options.disablePointerUpOnTouchOut) {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
}
discMesh.isVisible = false;
} else {
const scaleFactor = 1 - timer / timeToSelect;
discMesh.scaling.set(scaleFactor, scaleFactor, scaleFactor);
}
} else {
if (downTriggered) {
if (!this._options.disablePointerUpOnTouchOut) {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
}
}
downTriggered = false;
timer = 0;
}
} else {
downTriggered = false;
timer = 0;
}
this._scene.simulatePointerMove(controllerData.pick, pointerEventInit);
oldPick = controllerData.pick;
});
if (this._options.renderingGroupId !== undefined) {
discMesh.renderingGroupId = this._options.renderingGroupId;
}
if (xrController) {
xrController.onDisposeObservable.addOnce(() => {
if (controllerData.pick && !this._options.disablePointerUpOnTouchOut && downTriggered) {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
controllerData.finalPointerUpTriggered = true;
}
discMesh.dispose();
});
}
}
private _attachScreenRayMode(xrController: WebXRInputSource) {
const controllerData = this._controllers[xrController.uniqueId];
let downTriggered = false;
const pointerEventInit: PointerEventInit = {
pointerId: controllerData.id,
pointerType: "xr",
};
controllerData.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(() => {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
if (!controllerData.pick || (this._options.disablePointerUpOnTouchOut && downTriggered)) {
return;
}
if (!downTriggered) {
this._scene.simulatePointerDown(controllerData.pick, pointerEventInit);
controllerData.pointerDownTriggered = true;
downTriggered = true;
if (this._options.disablePointerUpOnTouchOut) {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
}
} else {
this._scene.simulatePointerMove(controllerData.pick, pointerEventInit);
}
});
xrController.onDisposeObservable.addOnce(() => {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
this._xrSessionManager.runInXRFrame(() => {
if (controllerData.pick && !controllerData.finalPointerUpTriggered && downTriggered && !this._options.disablePointerUpOnTouchOut) {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
controllerData.finalPointerUpTriggered = true;
}
});
});
}
private _attachTrackedPointerRayMode(xrController: WebXRInputSource) {
const controllerData = this._controllers[xrController.uniqueId];
if (this._options.forceGazeMode) {
return this._attachGazeMode(xrController);
}
const pointerEventInit: PointerEventInit = {
pointerId: controllerData.id,
pointerType: "xr",
};
controllerData.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(() => {
(<StandardMaterial>controllerData.laserPointer.material).disableLighting = this.disablePointerLighting;
(<StandardMaterial>controllerData.selectionMesh.material).disableLighting = this.disableSelectionMeshLighting;
if (controllerData.pick) {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
this._scene.simulatePointerMove(controllerData.pick, pointerEventInit);
}
});
if (xrController.inputSource.gamepad) {
const init = (motionController: WebXRAbstractMotionController) => {
if (this._options.overrideButtonId) {
controllerData.selectionComponent = motionController.getComponent(this._options.overrideButtonId);
}
if (!controllerData.selectionComponent) {
controllerData.selectionComponent = motionController.getMainComponent();
}
controllerData.onButtonChangedObserver = controllerData.selectionComponent.onButtonStateChangedObservable.add((component) => {
if (component.changes.pressed) {
const pressed = component.changes.pressed.current;
if (controllerData.pick) {
if (this._options.enablePointerSelectionOnAllControllers || xrController.uniqueId === this._attachedController) {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
if (pressed) {
this._scene.simulatePointerDown(controllerData.pick, pointerEventInit);
controllerData.pointerDownTriggered = true;
(<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshPickedColor;
(<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerPickedColor;
} else {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
(<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshDefaultColor;
(<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerDefaultColor;
}
}
} else {
if (pressed && !this._options.enablePointerSelectionOnAllControllers && !this._options.disableSwitchOnClick) {
// force a pointer up if switching controllers
// get the controller that was attached before
const prevController = this._controllers[this._attachedController];
if (prevController && prevController.pointerDownTriggered && !prevController.finalPointerUpTriggered) {
this._augmentPointerInit(pointerEventInit, prevController.id, prevController.screenCoordinates);
this._scene.simulatePointerUp(new PickingInfo(), {
pointerId: prevController.id,
pointerType: "xr",
});
prevController.finalPointerUpTriggered = true;
}
this._attachedController = xrController.uniqueId;
}
}
}
});
};
if (xrController.motionController) {
init(xrController.motionController);
} else {
xrController.onMotionControllerInitObservable.add(init);
}
} else {
// use the select and squeeze events
const selectStartListener = (event: XRInputSourceEvent) => {
this._xrSessionManager.onXRFrameObservable.addOnce(() => {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
if (controllerData.xrController && event.inputSource === controllerData.xrController.inputSource && controllerData.pick) {
this._scene.simulatePointerDown(controllerData.pick, pointerEventInit);
controllerData.pointerDownTriggered = true;
(<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshPickedColor;
(<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerPickedColor;
}
});
};
const selectEndListener = (event: XRInputSourceEvent) => {
this._xrSessionManager.onXRFrameObservable.addOnce(() => {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
if (controllerData.xrController && event.inputSource === controllerData.xrController.inputSource && controllerData.pick) {
this._scene.simulatePointerUp(controllerData.pick, pointerEventInit);
(<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshDefaultColor;
(<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerDefaultColor;
}
});
};
controllerData.eventListeners = {
selectend: selectEndListener,
selectstart: selectStartListener,
};
this._xrSessionManager.session.addEventListener("selectstart", selectStartListener);
this._xrSessionManager.session.addEventListener("selectend", selectEndListener);
}
}
private _convertNormalToDirectionOfRay(normal: Nullable<Vector3>, ray: Ray) {
if (normal) {
const angle = Math.acos(Vector3.Dot(normal, ray.direction));
if (angle < Math.PI / 2) {
normal.scaleInPlace(-1);
}
}
return normal;
}
private _detachController(xrControllerUniqueId: string) {
const controllerData = this._controllers[xrControllerUniqueId];
if (!controllerData) {
return;
}
if (controllerData.selectionComponent) {
if (controllerData.onButtonChangedObserver) {
controllerData.selectionComponent.onButtonStateChangedObservable.remove(controllerData.onButtonChangedObserver);
}
}
if (controllerData.onFrameObserver) {
this._xrSessionManager.onXRFrameObservable.remove(controllerData.onFrameObserver);
}
if (controllerData.eventListeners) {
Object.keys(controllerData.eventListeners).forEach((eventName: string) => {
const func = controllerData.eventListeners && controllerData.eventListeners[eventName as XREventType];
if (func) {
// For future reference - this is an issue in the WebXR typings.
this._xrSessionManager.session.removeEventListener(eventName as XREventType, func as any);
}
});
}
if (!controllerData.finalPointerUpTriggered && controllerData.pointerDownTriggered) {
// Stay safe and fire a pointerup, in case it wasn't already triggered
const pointerEventInit: PointerEventInit = {
pointerId: controllerData.id,
pointerType: "xr",
};
this._xrSessionManager.runInXRFrame(() => {
this._augmentPointerInit(pointerEventInit, controllerData.id, controllerData.screenCoordinates);
this._scene.simulatePointerUp(controllerData.pick || new PickingInfo(), pointerEventInit);
controllerData.finalPointerUpTriggered = true;
});
}
this._xrSessionManager.scene.onBeforeRenderObservable.addOnce(() => {
try {
controllerData.selectionMesh.dispose();
controllerData.laserPointer.dispose();
// remove from the map
delete this._controllers[xrControllerUniqueId];
if (this._attachedController === xrControllerUniqueId) {
// check for other controllers
const keys = Object.keys(this._controllers);
if (keys.length) {
this._attachedController = keys[0];
} else {
this._attachedController = "";
}
}
} catch (e) {
Tools.Warn("controller already detached.");
}
});
}
private _generateNewMeshPair(meshParent: Node) {
const sceneToRenderTo = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || UtilityLayerRenderer.DefaultUtilityLayer.utilityLayerScene : this._scene;
const laserPointer = this._options.customLasterPointerMeshGenerator
? this._options.customLasterPointerMeshGenerator()
: CreateCylinder(
"laserPointer",
{
height: 1,
diameterTop: 0.0002,
diameterBottom: 0.004,
tessellation: 20,
subdivisions: 1,
},
sceneToRenderTo
);
laserPointer.parent = meshParent;
const laserPointerMaterial = new StandardMaterial("laserPointerMat", sceneToRenderTo);
laserPointerMaterial.emissiveColor = this.laserPointerDefaultColor;
laserPointerMaterial.alpha = 0.7;
laserPointer.material = laserPointerMaterial;
laserPointer.rotation.x = Math.PI / 2;
this._updatePointerDistance(laserPointer, 1);
laserPointer.isPickable = false;
laserPointer.isVisible = false;
// Create a gaze tracker for the XR controller
const selectionMesh = this._options.customSelectionMeshGenerator
? this._options.customSelectionMeshGenerator()
: CreateTorus(
"gazeTracker",
{
diameter: 0.0035 * 3,
thickness: 0.0025 * 3,
tessellation: 20,
},
sceneToRenderTo
);
selectionMesh.bakeCurrentTransformIntoVertices();
selectionMesh.isPickable = false;
selectionMesh.isVisible = false;
const targetMat = new StandardMaterial("targetMat", sceneToRenderTo);
targetMat.specularColor = Color3.Black();
targetMat.emissiveColor = this.selectionMeshDefaultColor;
targetMat.backFaceCulling = false;
selectionMesh.material = targetMat;
if (this._options.renderingGroupId !== undefined) {
laserPointer.renderingGroupId = this._options.renderingGroupId;
selectionMesh.renderingGroupId = this._options.renderingGroupId;
}
return {
laserPointer,
selectionMesh,
};
}
private _pickingMoved(oldPick: PickingInfo, newPick: PickingInfo) {
if (!oldPick.hit || !newPick.hit) {
return true;
}
if (!oldPick.pickedMesh || !oldPick.pickedPoint || !newPick.pickedMesh || !newPick.pickedPoint) {
return true;
}
if (oldPick.pickedMesh !== newPick.pickedMesh) {
return true;
}
oldPick.pickedPoint?.subtractToRef(newPick.pickedPoint, this._tmpVectorForPickCompare);
this._tmpVectorForPickCompare.set(Math.abs(this._tmpVectorForPickCompare.x), Math.abs(this._tmpVectorForPickCompare.y), Math.abs(this._tmpVectorForPickCompare.z));
const delta = (this._options.gazeModePointerMovedFactor || 1) * 0.01 * newPick.distance;
const length = this._tmpVectorForPickCompare.length();
if (length > delta) {
return true;
}
return false;
}
private _updatePointerDistance(_laserPointer: AbstractMesh, distance: number = 100) {
_laserPointer.scaling.y = distance;
// a bit of distance from the controller
if (this._scene.useRightHandedSystem) {
distance *= -1;
}
_laserPointer.position.z = distance / 2 + 0.05;
}
private _augmentPointerInit(pointerEventInit: PointerEventInit, id: number, screenCoordinates?: { x: number; y: number }): void {
pointerEventInit.pointerId = id;
pointerEventInit.pointerType = "xr";
if (screenCoordinates) {
pointerEventInit.screenX = screenCoordinates.x;
pointerEventInit.screenY = screenCoordinates.y;
}
}
/** @internal */
public get lasterPointerDefaultColor(): Color3 {
// here due to a typo
return this.laserPointerDefaultColor;
}
}
//register the plugin
WebXRFeaturesManager.AddWebXRFeature(
WebXRControllerPointerSelection.Name,
(xrSessionManager, options) => {
return () => new WebXRControllerPointerSelection(xrSessionManager, options);
},
WebXRControllerPointerSelection.Version,
true
);