Release 0.5 #10
RaphaelIT7
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Changes
- [+] Added
voicechatmodule- [+] Made
paswork on 64x- [+] Added
IGameEventclass and a few new functions to thegameeventlibrary.- -
gameevent.Create- -
gameevent.FireEvent- -
gameevent.FireClient- -
gameevent.DuplicateEvent- -
gameevent.BlockCreation- [+] Also added
sourcetv.FireEventandHLTVClient:FireEvent.- [+] Added a few new functions to the
holyliblibrary.- -
HolyLib.FadeClientVolume- -
HolyLib.ServerExecute- -
HolyLib.IsMapValid- -
HolyLib.EntityMessageBegin- -
HolyLib.UserMessageBegin- -
HolyLib.MessageEnd- -
HolyLib.BroadcastCustomMessage- -
HolyLib.SendCustomMessage- [+] Added two new functions to the
stringtablelibrary.- -
INetworkStringTable:SetPrecacheUserData- -
INetworkStringTable:GetPrecacheUserData- [+] Added the
HolyLib:GetGModTagshook.- [+] Added
util.FancyTableToJSONfunction.- [#] Fixed my debug system not working as expected.
- [#]
holylib_filesystem_predictexistanceis now disabled by default.(Enable it if you know that your content is managed properly)
- [#] Experimentally readded
HLTVClient:SendLua(Doesn't crash anymore but also doesn't work clientside yet)- [#]
INetworkStringTable:SetStringUserDatanow has a length argument. Be careful if you should use it.- [#]
INetworkStringTable:GetStringUserDatahas a second return value. It now also returns the length.- [#]
pas.TestPASnow supports Entities as arguments.- [#]
stringtable.DeleteAllStringsnow has a second argument.- [#] The thread used for
util.AsyncCompress/Decompressis now only started if thoes functions are actually called.- [#]
INetworkStringTable:DeleteStringwill now also delete the precache data if you use it on one of the precache tables.You can see all changes here:
Release0.4...Release0.5
QoL updates
- [#] Fixed error handling being unstable in some cases
- [#] Fixed Custom Userdata having no proper arg errors.
- [#] Hid the
Player will be stuckmessage fromsurffixbehind debug mode.- [-] Removed useless SDK files / small cleanup.
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