Release 0.8-pre2 #111
RaphaelIT7
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Just started server with preprelease build and it seems to work fine 🙏 |
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Warning
This is a pre-release for the upcoming
0.8This release does not include all the changes that were planned to be inside of the
0.8though it still has a lot of things.This update requires the latest Gmod update for the
networkthreadingmodule to be safe.Note
This update includes some new changes related to networking, it is not guaranteed to be stable, though it should be.
the networking changes should noticeably improve performance for huge player counts.
If you notice any networking issues, like entities not being networked or flickering in and out of existence, please tell me.
Release build source: https://github.com/RaphaelIT7/gmod-holylib/actions/runs/19306218867
This Update (may not include every single new thing)
- [+] Added a new modules
networkthreading,soundscape- [+] Added
gameserver.GetClientBySteamIDto thegameservermodule.- [+] Added a
ILuaThreadedCallto call all modules Think function when HolyLib is loaded as a binary module/loaded usingrequire("holylib")- [+] Added a new DLL system if anything wants to be loaded with HolyLib. (See: example-module-dll)
- [#] Added missing numeric key conversion to
util.FancyJSONToTable(See #105)- [#] Fixed
HttpServernot properly shutting down and possibly crashing- [#] Fixed
CGameClient&CHLTVClientpossibly crashing when accessed after the client already disconnected- [#] Reduced HolyLib's userdata size by 16 bytes.
- [#] Improved
bitbuf.CreateStackReadBufferthanks to our userdata changes making it 3x faster- [#] Fixed possible memory leaks when using
bf_readandbf_write- [#] Tried to improve out of memory handling of
bitbuf.Create[Read/Write]Bufferandbf_read:ReadString()functions- [#] Fixed a regression with
util.FancyTableToJSONcrashing with the0.8-prebuild when it falsely tried to become sequential while being already non-sequential. (Reported by @Noahbg)- [#] Fixed absolute search cache causing files from any search path to be returned / destroying seperation between search paths (See #83)
- [#] Fixed HolyLua being unable to register any metatable causing crashes when trying to use them.
- [#] Fixed some small memory leaks in HolyLibs CLuaInterface class
- [#] Fixed
steamworks.ForceAuthenticatebeing silently broken- [#] Fully seperated HolyLib's core from all modules allowing anyone to remove modules they don't want.
- [#] Removed all dependencies modules had on each other allowing each module to compile without requiring another one.
- [#] Fixed some issues in
luathreadsmodule that caused either crashes or simply were bugs- [#] Fixed lua error handler used by any
CLuaInterfacecreated by HolyLib failing (error in error handler)- [#] Moved
HolyLuafrom HolyLib's core into a module to seperate it and allow anyone to remove it- [#] Fixed some memory leaks from our own
CLuaInterfacesince on shutdown they never cleared up on removal/shutdown- [#] Added a speedup for pushing networked entities to Lua (On 64x pushing entities became 2.6x faster)
- [#] Fixed some issues where
Vectors &Angles pushed from HolyLib would be the original one instead of a copy causing issues like corruption when modified- [#] Fixed
IGModAudioChannel:__tostring()including a full filepath, this also fixedbass.PlayFilebeing unable to play sounds mounted by the filesystem from GMAs or VPK files (See #98)- [#] Fixed
DEDICATEDflag being set on Windows builds- [#] Fixed
util.FancyJSONToTablenot being unloaded when disabled causing a invalid function to remain in Lua that would crash on call- [#] Fixed
util.FancyJSONToTablecrashing when given sequential arrays (See: #101)- [#] Fixed
util.FancyTableToJSONbeing unable to handlemath.hugecausing the parser to stop leaving invalid json- [#] Implemented a workaround for 64x possibly hanging indefinetly when a threadpool is deleted
- [#] Fixed
holylib_filesystem_splitgamepathbreaking searchpath seperation. It now only takes effects for theGAMEpathExisting Lua API Changes
- [#] Renamed
HolyLib:OnPhysFrametoHolyLib:PrePhysFrame- [#] Fixed a typo
bf_write:WriteBitVec3normal->bf_write:WriteBitVec3Normal- [#] Changed arguments and return value of
HolyLib:PostEntityConstructor- [#] Changed
pvs.AddEntityToTransmitto only work insideHolyLib:PreCheckTransmitdue to safety & performance reasons- [#] Changed
HolyLib:[Pre/Post]CheckTransmithooks to be disabled by default needing to be now enabled usingpvs.Enable[Pre/Post]TransmitHookImportant behavior changes
HolyLib internally caches the TValue's of metatables
This is like keeping a reference though faster but also more unsafe.
If a metatable is replaced with another table / the GC Object internally changes
HolyLib will most definetly experience issues / crashes
though generally this should never happen unless you touch the Lua registry yourself
This discussion was created from the release Release 0.8-pre2.
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