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When adjusting position with LayoutGroup, the position of each UI object will reset to zero. This has been fixed by adding a function that will reset LayoutGroup
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56176
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56768
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.2.17f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.063045 seconds.
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- Loaded All Assemblies, in 2.027 seconds
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Registered in 0.022818 seconds.
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- Loaded All Assemblies, in 1.109 seconds
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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InvalidOperationException: Cannot process request because the process (3808) has exited.
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at System.Diagnostics.Process.GetProcessHandle (System.Int32 access, System.Boolean throwIfExited) [0x0004e] in <1843c052da054b31a104425a8da029fc>:0
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at System.Diagnostics.Process.GetProcessHandle (System.Int32 access) [0x00000] in <1843c052da054b31a104425a8da029fc>:0
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at System.Diagnostics.Process.Kill () [0x00002] in <1843c052da054b31a104425a8da029fc>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Kill()
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at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x0014a] in <966827195df443f8a1081ee07ce3e766>:0
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at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <966827195df443f8a1081ee07ce3e766>:0
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at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <966827195df443f8a1081ee07ce3e766>:0
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at UnityEditor.Android.TargetExtension.OnLoad () [0x000ad] in <966827195df443f8a1081ee07ce3e766>:0
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at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x0009d] in <88872b21b1e746a7ad699974a2be8304>:0
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Android Extension - Scanning For ADB Devices 966 ms
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Mono: successfully reloaded assembly
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Symbol file LoadedFromMemory doesn't match image C:\SSD Projects\Unity_UI_AutoAnimation\UI Auto Animation\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Symbol file LoadedFromMemory doesn't match image C:\SSD Projects\Unity_UI_AutoAnimation\UI Auto Animation\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Refreshing native plugins compatible for Editor in 43.43 ms, found 3 plugins.
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Refreshing native plugins compatible for Editor in 7.43 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
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ReloadAssembly (781ms)
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BeginReloadAssembly (478ms)
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ReloadAssembly (787ms)
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BeginReloadAssembly (474ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (15ms)
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DisableScriptedObjects (26ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (44ms)
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LoadAllAssembliesAndSetupDomain (3149ms)
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LoadAssemblies (2052ms)
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CreateAndSetChildDomain (63ms)
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LoadAllAssembliesAndSetupDomain (2316ms)
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LoadAssemblies (1210ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (1403ms)
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TypeCache.Initialize (1272ms)
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TypeCache.ScanAssembly (1255ms)
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ResolveRequiredComponents (47ms)
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SetupTypeCache (1349ms)
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TypeCache.Initialize (1309ms)
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TypeCache.ScanAssembly (1301ms)
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ResolveRequiredComponents (9ms)
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FinalizeReload (0ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1493ms)
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SetupLoadedEditorAssemblies (842ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (87ms)
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InitializePlatformSupportModulesInManaged (51ms)
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SetLoadedEditorAssemblies (9ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (314ms)
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ProcessInitializeOnLoadAttributes (971ms)
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ProcessInitializeOnLoadMethodAttributes (82ms)
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AfterProcessingInitializeOnLoad (30ms)
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BeforeProcessingInitializeOnLoad (131ms)
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ProcessInitializeOnLoadAttributes (582ms)
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ProcessInitializeOnLoadMethodAttributes (47ms)
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AfterProcessingInitializeOnLoad (20ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (42ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds
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Refreshing native plugins compatible for Editor in 15.08 ms, found 3 plugins.
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AwakeInstancesAfterBackupRestoration (15ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
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Refreshing native plugins compatible for Editor in 7.50 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3084 Unused Serialized files (Serialized files now loaded: 0)
Start importing Assets/UI Auto Animation/Scripts/UIAutoAnimation.cs using Guid(f7ffeee45352e4843b7e1df525780522) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fe0b061155e64c5ce7c18c9d07da5f3a') in 0.016336 seconds
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Start importing Assets/UI Auto Animation/Scripts/UIAutoAnimation.cs using Guid(f7ffeee45352e4843b7e1df525780522) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b7b480f51bd780b7aaa5f4fc9b7681b0') in 0.004622 seconds
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Number of updated asset objects reloaded before import = 0
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