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Why custom ObservableList? #36

@TimGameDev

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@TimGameDev

Hello,

Could you please explain why do you create custom 'ObservableList' and didn't use 'ObservableCollection' from System.Collections.ObjectModel?

This makes usage of UnityWeld very limited. You force users of UnityWeld to has tight coupling with it. Which provides limitations like: can't switch between mvvm frameworks, can't use different frameworks for different platforms/engines, can't have common UI code for view implementations, constantly has a ref to UnityWeld everywhere.

As far as I know .Net 3.5 is deprecated long time ago
https://forum.unity.com/threads/net-3-5-runtime-has-been-deprecated-in-unity-2018-3.601384/

and .netstandard 2.0 and 4.x api (in Unity) perfectly support ObservableCollection.

Can we just get rid of .net 3.5 already and use standard ObservableCollection?

Thanks.

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