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4 changes: 4 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,8 @@
---------------------------------------------------------------------------------------------------
Version: 1.106.1
Date: Apr 22 2022
- Fix for some Chunks with invalid Tiles
---------------------------------------------------------------------------------------------------
Version: 1.105.1
Date: Apr 28 2021
- Added new better patch graphics (again)
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2 changes: 1 addition & 1 deletion control.lua
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,7 @@ local function getSpawnData(surface, x, y)
for k = -1,1 do
local tile = surface.get_tile(x+i, y+k)
--game.print(tile.name .. " > " .. serpent.block(set[tile.name]))
if set[tile.name] then
if tile.valid and set[tile.name] then
ret = ret+set[tile.name].rate
sizes[1] = math.max(sizes[1], set[tile.name].count_min)
sizes[2] = math.max(sizes[2], set[tile.name].count_max)
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