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This repository was archived by the owner on May 24, 2025. It is now read-only.

RobowilOFFICIAL/MugenEngine-UE5

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NOTICE OF PERMANENT DISCONTINUATION

As of May 24, 2025, this has been permanently discontinued, and work will no longer be done on this. To be completely blunt, I was getting sick of constantly being given feature requests + issues on something I outright hated for a variety of reasons, so the only real way I could escape that was to completely stop development.

You are free to fork this and modify it as you see fit, however.

That said, I would highly advise using something like DashEngine 1.3 instead, which is far better-developed than the Infinity Engine could have ever hoped to be.

MugenEngine-UE5

The Sonic Infinity Engine by Oban (which was infamously used for the terrible fan-game Sonic Omens), ported to Unreal Engine 5 based on the Max & Adam build. Requires Unreal Engine 5.5.4 or higher.

Gameplay showcase video: https://youtu.be/9-f0ZzGos_Y

Changes besides the obvious upgrade from UE4 to UE5:

  • The controls mapping has been changed to match Sonic X Shadow Generations. Boost is now mapped to the right trigger, and jumps/homing attacks can now be done on both A and X. Shadow's chaos control has been mapped to the left trigger.
  • AMD's FidelityFX Super Resolution 3.1.3a is now utilized.
  • Sonic and Shadow's materials/textures have been changed to better match their appearances in Sonic Frontiers and Shadow Generations.
  • GUN Hunters and Beetles now use their materials/textures from Shadow Generations.
  • Made the landscape in the test area themed after Green Hill. ;)
  • Toned down the excessive motion blur.
  • Deleted some unused files.
  • UI elements are now properly in the "UI" texture group.
  • Rainbow ring behavior has been adjusted to match the actual Sonic games. Now, they no longer revert to standard dash rings.