Skip to content

Albedo channel of PBR output not reading Custom Shader node output correctly #1110

@blink-blink

Description

@blink-blink

Material Maker version: v1.4rc5

OS/device including version: Nvidia RTX 3070 Laptop GPU with Game Ready Driver version 580.97

Issue description: I've written a custom shader that produces proper output as seen in the Preview2D panel but when connected to the PBR albedo channel output, it's as if its empty

Image

Steps to reproduce: Write a functioning custom shader, and then connect to albedo channel of pbr output

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions